Survivor (game)
Contents |
Games Lobby/Vivor Lobby
The Games Lobby, otherwise known as the lobby for Survivor and Big Brother type games is set to be ran by EM User Skybreeze as head admin. Hurricane13 and soda17 will also be admins helping Skybreeze run the lobby as a whole. This will occur upon lucidrains' creation of a new engine specifically for survivor and big brother type games.
If you are a new player or host, it is HIGHLY recommended you seek help from one of these three players, or other notable players that you will find in the lobby. You'll find it is tough to get started as a player to understand the game and rules, and also make it past the first day. It'll be even tougher if you attempt to host and no one knows you, and you do not fully understand how to host a game properly. Skybreeze and the other admins and/or players will be happy to get you started, and give you advice on what to do in order to become more successful in the games lobby.
P.S. This Wiki is very old, but as of now (April 25, 2013) it is being re-updated by Skybreeze and soda17. So don't be surprised to see a lot of changes on this page, for the benefit of you guys!
Survivor
Based off the reality TV show, Survivor. There is one challenge each day. Each player will participate in a challenge of the host’s choosing. The host should thoroughly explain every challenge before starting, and the players should ask any questions they may have before the host begins as well. The winner of the challenge will receive the immunity necklace, which makes them immune from being voted out that day. After the challenge, the host will then begin tribal council. Each player must vote via whisper to the host on who they want out of the game. The players cannot vote for the person holding the immunity necklace. However if the immunity necklace holder wishes to give up their necklace to someone else, that is fine, as long as it is before the votes have been casted by the players. After all the votes are received by the host, they will be tallied, whichever player receives the most votes is voted out of the game. If there is a tie in the votes, the host will make everyone except for the two players who are tied, re-cast their votes on one of the two players. If it is still a tie after that, then the two players are forced to play a tie-breaker challenge of the host’s choosing. The loser of that challenge will then be voted out of the game. This continues until final 2, and then the winner will either be determined by a challenge or jury votes. (In some cases the host will host a second challenge during the day which is for a reward or a hidden idol clue or the hidden idol itself) The hidden idol is an immunity idol that no one knows a player has except for the player who has it. It can be played right before the host reveals the votes. It can only be played once, and it can be played on anyone of that player’s choosing. Any votes casted on the player the hidden idol was used on, will not count. The hidden idol normally has a time limit on it, which is before the final four, meaning final five is the last time the hidden idol can be used.
Big Brother
Based off the reality TV show, Big Brother. There is two challenges each day. The first challenge, every player participates in. The winner of this challenge will become the Head of Household, thus why the first challenge is called the “HoH Challenge.” The Head of Household then has to nominate two players up for eviction. After the HoH has chosen the 2 nominees, the host will then select the 6 players playing in the Power of Veto challenge. The HoH, the 2 nominees, and 3 randomly selected players will play. This second challenge is commonly called the “PoV Challenge.” The winner of this challenge will receive the golden Power of Veto (PoV.) The PoV holder has the power to take one of the nominees off of the block. The PoV holder does not have to do this, but if the PoV holder does, the HoH must nominate another player in place of the person saved. The HoH cannot nominate the PoV holder. After the nominees are settled, each player besides the HoH and the 2 nominees, will vote who they wish to evict from the game via whisper to the host. The nominee who receives the most votes is evicted. If there is a tie, then the HoH will be the tie-breaker vote. The following day, everyone except for the out-going HoH will play in the next HoH challenge. The out-going HoH can never play in the following HoH unless they gained a special power through pandora’s box. Pandora’s box is a special prize box that the host can offer the HoH if the host chooses. The HoH does not have to open pandora’s box, because pandora’s box can be something really bad or really good. It can also be something mutual, but most of the time the host is creative with it. There is various amounts of special items that can be given in big brother, it’s actually never-ending due to the fact big brother is notorious for twists and turns. However, some common items that can be found in big brother; the diamond power of veto, which can be used after the golden power of veto has been used, it works the same as a golden power of veto except for the fact that the diamond power of veto holder also gets to choose the replacement nominee, instead of the HoH. The diamond power of veto normally has a time limit and can only be used once, just like the hidden immunity idol in survivor. Another common power is called the Coup D’etat, it gives the player the power to over-throw the HoH’s nominees and nominate their own nominees. This power is used after the PoV ceremony, so the coup d’etat holder cannot nominate the PoV holder, a player who the PoV was used on, or the current HoH. The coup d’etat holder does not vote, neither does the current HoH or the two nominees. If there is a tie in the votes, the coup d’etat holder breaks the tie, not the HoH. Days will normally consist the same with 2 challenges each day, until the final 3. The final 3 is different than survivor due to the fact there is a 3 part final HoH challenge. Part 1, all 3 players play in. The winner of part 1 moves on to part 3. The other 2 players will play in part 2, the winner of part 2 moves on to play the winner of part 1 in part 3. Then whoever wins part 3, will become the final HoH, who will decide who goes to the final 2 with them. The winner will be determined by either a challenge or jury votes, although big brother is more commonly determined by jury votes.
The Mole
Based off the reality TV show, The Mole. The players will be working as a team to win challenges and earn as many points from them as possible. However, one of these players is actually The Mole, whose objective is to sabotage the efforts of the other players and cause them to lose points, while at the same time hiding the fact that they are the Mole. Once per round, there will be a quiz about the identity of the Mole. Questions on the quiz may be such as "Is the Mole male or Female?" or "Which group was the Mole in during this challenge?" The player that scores lowest on the quiz is eliminated from the game. Available throughout the game are Exemptions. If a player wins an Exemption, they do not need to take the next quiz. How the Exemptions are earned varies from round to round, but more often than not they come at the cost of causing points to be lost in the challenges. The winner is the last player standing.
The Apprentice
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The Amazing Race
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User-Created Challenges for Host to use in Games
Challenges which Host can use for their Big Brother and Survivor games.
| # | Challenge | Creator | Type | Players | Description |
|---|---|---|---|---|---|
| 1 | Poisoned cheese | Hypersoft | Whisper trade | 3+ | Make up 7 cheeses (if there's 6 contestants) and tell everyone that all of the cheeses are poison except for one. The player who eats that cheese wins immunity. Whisper each person a different cheese that is poisoned so they can trade to cooperate. Cheeses should be eaten aloud unless the host does not want to reveal the eaten cheeses. |
| 2 | Bomb | funkii4710 | Luck | 2+ | Players add 1-3 to a number till they reach a number that the host is thinking of. The one who reaches/goes over the number is eliminated. Start over at 0 and repeat until 1 is left. |
| 3 | The Liar | Creper | Mafia-esque | 3+ | Mod whispers a person to be the liar. The liar must always lie. Players must guess who the liar is via whisper. If you guess incorrectly, you're out. First person to guess correctly wins. The liar wins if no one guesses correctly |
| 4 | Cut The Cheese | Creper | Mafia-esque | 2+ | A cheese wheel of 10 slices is in front of everyone. In order, players can steal some slices from the wheel or from another player. If they take more than there is available, they get none. Person with the most cheese at the end wins immunity. |
| 5 | Four Letter Words | Creper | Whisper trade | 3+ | Each player submits a four letter word to the host. For each letter they have in common with another player, they score a point. Person with the most points wins immunity. |
| 6 | Five Letter Words | Creper | Whisper trade | 5 | When there are five players left, whisper each of them a letter. These letters must combine to make a five letter word. First person to unscramble the word and whisper it to the host, wins immunity. |
| 7 | Assassin | Creper | Mafia-esque | 2+ | You successfully assassinate someone by "sandwiching" one of their posts, posting above and below it. Double posts are completely voided and do not count. Assassinated players cannot assassinate. Last player standing wins immunity. |
| 8 | Elevator Action | cappstv | Action | 3+ | Each player is in an elevator. You may idle, go up a floor, or cut the cord of another player's elevator. If you idle, your cord cannot be cut. If your cord is cut you are eliminated from the challenge. The person on the highest floor after 3 rounds wins. |
| 9 | Car Bomb | cappstv | Luck | 3+ | There are 3 cars, 1 with a bomb. Players whisper the host the car they wish to enter. Everyone that entered the car with the bomb is eliminated. Reduce the number of cars to 2 in the next round, then make it 4 cars with 3 containing bombs. |
| 10 | Gunshow | Creper | Action | 3+ | This is a showdown! Each player chooses to either 1) shoot the air, 2) shoot a player, or 3) shoot themselves. If shooting air, or shooting someone else, they are vulnerable to being shot. If they shot someone who shot themselves, they die instead of the suicider. Last man standing wins. |
| 11 | Password | Creper | Action | 4/5 | Split the players into pairs. The pairs each choose someone to be the Hint Giver for their team and the other to be the Guesser. If there is a fifth player not in a pair, that person decides on the "Password" and whispers it to the host. If there is no fifth player, the host thinks up the Password. Once a Password is chosen, the host whispers it to Hint Givers. The Hint Givers attempt to help the Guessers figure out the Password by continuously giving single-word hints to them. The first Guesser to post the Password wins a point for their team. Neither the Hint Givers nor the Guessers whisper. All hints and guesses are openly posted. There is no limit to the number of hints that can be given, and the same goes for guesses. The first team to guess three words wins. The losing team must select a player on the winning team to obtain immunity. |
| 12 | Scratch My Back | Kayne | Whisper Trade | 3+ | Each player chooses another player in the game by whispering the host their name. If that person chooses them back, both players survive. If that person chooses someone else, you are eliminated. You cannot choose the same person two rounds in a row. Last two standing enter a tiebreaker. |
| 13 | Ropes | Kayne | Luck | 3+ | All players begin with two lives. There are 6 ropes. Each player chooses two ropes (1,2,3,4,5, or 6) by whispering the host their corresponding numbers. If more than one player chooses the same rope, all players who chose that rope lose a life. Last man standing wins. |
| 14 | Ropes (Tiebreaker) | Kayne | Luck | 2 | There are four ropes (1,2,3 and 4). Both players pick a rope for themselves. They also submit a guess for which rope the other player picked. The first player to guess correctly wins. |
| 15 | Killer | Kayne | Mind Game | 3+ | Each player is given a hint about a random person in the room. That person is their target. They have to whisper the host who they think their target is. The first person to correctly guess their target wins immunity. Players only have one guess. If they guess wrong, they are eliminated from the challenge. More hints can be given out as time passes. |
| 16 | Footrace | NagatoYuki | Action | 3+ | All players whisper a distance in meters to move forward from 1 to 5. When you move, you also have the option to try and trip another player. If your trip target is either at the same distance you are, 1m ahead, or 1m behind, it succeeds. If your trip fails, the result is you tripping yourself up. Once you are tripped, you are eliminated from the challenge. The first player to reach the finish line at 20m wins. |
| 17 | Scramble | Ripped off :P | Whisper Trade | 3+ | The host gives each player a letter. These letters form a word all together. The first player to correctly guess the word to the host wins. (Often, players only have one chance, and are eliminated from the challenge upon guessing incorrectly) |
| 18 | RPS Ultra | mahogany | Luck | 3+ | Each player whispers the host either rock, paper, or scissors. If the majority of people say rock, everyone who said scissors is out, and so on. This continues until two remain, and then the winner is decided by a game of rock, paper, scissors. |
| 19 | Matchup/Four-letter words variation | mahogany | Mind Game | 3+ | The host thinks of a four letter word. Each player guesses a four letter word to the host. For every letter that matches between the host's word and the guess (order does not count), the player gets one point. If anyone ever guesses a word completely correctly, all of the letters in order, that person automatically wins. In the extremely likely case that this does not happen, the player with the most points after three rounds (three different words) wins. |
| 20 | Born to Kill | cappstv | Action | 3+ | The host whispers each contestant a target. Players whisper their move to the host. The contestants may kill their own target, protect themselves, or kill someone else's target. To kill someone else's target you do not whisper who you want to kill, just whose target you want to kill. After each round the host gives them new targets. |
| 21 | Memory Lane | ZEEnon | Action | 2+ | For this challenge, the host gathers posts that have been stated for the duration of the game. The host will post a quote, and the remaining survivors must guess who said the quote. You only get one guess. First person to guess correctly gets a point. The first person to a certain amount of points wins immunity. |
| 22 | Scavenger Hunt | ZEEnon | Action | 3+ | For this challenge, you must provide the link/text to something the host wants you to find. It must be located on epicmafia.com. It can not be in any games or in the wiki. The answers must be provided via whisper. The first to whisper the correct answer gains a point. The first person to a certain amount of points wins immunity. |
| 23 | Trivia/Riddle Game | Kivea | Mind Game | 3+ | Non-alliance supported challenge-knowledge/speed based. Host choose whether it be categorized or non-categorized and the set limit of points needed to win. Each point is earned by answering the question correctly first. Any amount of guesses are allowed. The winner is determined by the first to reach the point limit. |
| 24 | Contagious Disease | JimDaAsian | Luck | 3+ | Non-alliance supported challenge-luck based. There are as many blankets as there are contestants. One of the blankets is infected(chosen by host) and each player may whisper the host one number that corresponds to the blankets. The first player who chooses the infected blanket becomes sick. The host then assigns a random number from 1 to (number of contestants) to each of the contestants but does not tell the contestants their numbers. The sick player must choose a number and the host reveals which player corresponds to the number chosen and receives immunity. |
| 25 | Speed Counting | JimDaAsian | Action | 3+ | Non-alliance supported challenge-skill based. Host types out a sentence. The first player to post the number of letters used in the sentence (excluding spaces and punctuation) wins immunity. Each player may only answer once. If no one is correct, a new round begins. |
| 26 | Math Sequencing | JimDaAsian | Mind Game | 3+ | Non-alliance supported challenge-intellect based. Host names a set of numbers with a hidden equation from one number to the next. The first player to post the number that is meant to follow the last number of the sequence wins immunity. |
| 27 | Hot Air Balloon | InoYamanaka | Mind Game | 3+ | Each player gets a hot air balloon that they sit inside of. Every turn, host asks a trivia question to all of the contestants. The contestant who gets that question right, develops a choice. The choice is whether to Crank up the heat in their hot air balloon or slash anyone else's balloon. Person to start floating [Three to Five Crank Ups] first, wins. |
| 28 | Find the Picture | the99 | Action | 3+ | Each player's goal is to find a link to a picture that the host states. The last person to post the picture of what the host says is out. But, if someone posts a link that is not to what the host says, they are disqualified and the last person is still in. |
| 29 | Wine in Front of Me | Hypersoft | Mafia-esque | 2 | Set 2 glasses in front of 2 players, and fill one with a black and bubbly liquid, and the other with water. Allow one of the two players to slip poison into one glass through whisper and have the other player choose which drink they would like to drink. One player is ALWAYS the poisoner and the other is ALWAYS the drinker. |
| 30 | 20 Questions | the99 | Mind Game | 3+ | This is like the game. There are unlimited amount of questions that can be asked. The host sets the order of people who ask questions. It goes in this order. Each person gets 2 guesses. The first to guess right wins immunity. |
| 31 | Mafia | the99 | Mafia-esque | 4+ | This is mafia. 1 cop, 1 mafia, X villagers. Roles are not revealed upon death. |
| 32 | Lamps | Rhuth | Action | 3+ | Every player has a lamp. All lamps are turned on at the start of the game. Each round all players whisper the host to flip the switch of either their own lamp or someone else. Whoever's lamp is on at the end of the actions carries on to the next round. The last survivor remaining wins. Note that there can be a draw in this challenge, resulting in no one getting immunity. |
| 33 | Wine in Front of Me Finale | Rhuth | Mafia-esque | 2 | This is a finale game that may be used instead of the Jury conclusion; only play with two contestants remaining. There are four cups of wine: red wine, pink wine, white wine, and dark wine. It is up to the host if the drinks are changed each round. The winner of the previous Day's challenge chooses which contestant selects the poisoned cup. Each round, the poisoner whispers the host the poisoned cup, and the drinker chooses one cup to drink. If the drinker can go four rounds (or amount of cups + 0) without drinking the poisoned cup, they win. If the drinker chooses the poisoned cup in any of the four rounds, the poisoner wins. |
| 34 | Reflex | DarkErmac | Speed/Action | 3+ | The host begins by posting a series of periods like this:
. . . . They may continue doing this as long as they wish. At the end of this, the host shows a symbol that the other players must reproduce. The players who fail to get it right are eliminated. If every player gets it right, the slowest is eliminated. Last man standing wins. Note: shift+key is allowed, but no numpad codes. NOTE: See number 87 for the variation, xelfeR, or see number 108 for the variation, Math Reflex. |
| 35 | Russian Roulette | DarkErmac | Luck | 5 | The host starts by rolling a die and choosing a random number from 1-6. The players take turns, with each turn corresponding to the numbers 1-5. On a turn, the player can do three things: pull the trigger, raise the gun and pull the trigger, or point at another player and pull the trigger. If their turn is the same as the turn the bullet is chosen (4th person in a round with a die roll of 4), then the gun will shoot. If the player shoots himself in the head, they die. If they shoot themself with a blank, it proceeds to the next player. If they fire a shot up into the air, they instantly win the challenge. If they shoot a blank into the air, they lose. If they shoot at another player, then that person dies. If they shoot someone with a blank, the target is safe and the shooter must shoot themself on their next turn. If someone dies, or there's no bullet fired by the end of the 5th turn, a new round begins and the die is rolled again. The last one standing wins. |
| 36 | Greed | Not Hayker | Luck/skill | 3+ | Every round each player chooses a number between 1-10, and the person who chooses the largest number each round is eliminated. This goes on until there is only two people remaining. This time no numbers are chosen. Instead, the previous numbers chosen by the remaining two players are all added up, and the one with the highest total wins. So then, how greedy are you? |
| 37 | Hot Potato | ErezSarousi | Speed | 3+ | In the beginning of the challenge, the host assigns a person to have the hot potato. Anyone with the hot potato must pass by saying "*Throws to [Player's name]" while the host count downs from 30. Whoever has the hot potato at the end of the round is eliminated. Last one to not have the hot potato at the end of the game wins immunity. |
| 38 | Rocks | mallowgeno | Luck | 4+ | This game occurs during a tie. Players revote. If a tie occurs again all players must pick a rock, except for immune player. There are as many rocks as there are players. The player that picks the colored rock is voted out. |
| 39 | Resident Evil | FalcoWaddledoo | Luck/Allince | 5-7 | The host chooses 1 number (From the amount of people playing) and 2 others as well. (Numbers are hidden from players) All players pick a number with the same range. The player that picked the same number that you did becomes a "Zombie". He is not however, revealed to the rest of the players. The two other numbers that you chose give the players who chose them a "Gun". These people, are again, not revealed. The Zombie infects someone at the end of every round, and the Gunmen may choose to shoot someone. When infected, you become a Zombie. When shot, even if you were not infected, you are eliminated. The last one standing wins. If 3 or more players remain (And all of them are on the same side) They may choose one person to kill at the end of each round, last one standing wins. When there are 2 players remaining, RPS is played. |
| 40 | The Speaker | Creper | Mafia-esque | 3+ | Host elects one person to be 'The Speaker' via whisper, the speaker will then whisper the host back with their 'Statement', the host will then post the statement for all to see. People guess who the speaker is via whisper, first correct guess wins. If you guess wrong, you're out. If no one guesses correctly, The Speaker wins. The speaker may eliminate themselves and still win. No Alt symbols in the statement. |
| 41 | Odds and Evens | Creper | Luck/Skill | 2+ | Each round, every player whispers the host 'Odd' or 'Even' and a number 1-8. If the sum of all the numbers is 'Even', the people who picked 'Odd' are eliminated. If the sum of all the numbers is 'Odd', the people who picked 'Even' are eliminated. Last person standing wins immunity. |
| 42 | Head of The List | Creper | Luck/Mind-Game | 4+ | To start, the mod picks a number 1-10 and each player whispers a guess as to what the number is. The players are then put in a list from the closest guesses being at the top and the farthest being at the bottom. Then, in every other round each of the players whisper the name of one other player still in who they would like to switch positions with. Switchings are enacted with the people higher up on the list going sooner and those at the bottom going later. By the end of the round a new list will be had and the person at the bottom is out. Then the new round will work off the new list with players whispering switchings once again. When only two people are left on the list they will undergo a 'Bonus Round' where they may whisper the mod whether they want to switch positions or abstain from making a turn, with the person that ends up being at the bottom of course, being eliminated. Last person standing wins immunity. |
| 43 | Simon Says | Mallowgeno | Speed | 4+ | Host will say a phrase like "Simon says jump". All other players must do *jumps*. Last player to do so is out. If you do a phrase without saying simon, then any players that do the action are out. Last man standing wins. |
| 44 | Chutes and Ladders | Mallowgeno | Skill | 4+ | Host will post a line of periods like so:
........................................o with an "o" at the end. Players have 10 secs to post as close as they can to the o. Anyone that goes past doesn't count. Player who gets closest to the middle twice wins. |
| 45 | Team Speaker | THodges | Teamwork | Teams of 4+ | Host will pick a speaker from each team. Each speaker whispers host a phrase. Team A must try to guess speaker B via whisper, while Team B tries to guess speaker A via whisper. Before the challenge begins, each team elects a "guesser" and only the guesser may guess. However, once the guesser gusses, he must wait till the other team guesses to try again. Example: Bob is guesser A, Fred is guesser B. Bob guesses James. Bob may not guess again till Fred guesses
First team to guess correct wins the challenge |
| 46 | Push Me | Alphabeat | Speed | 2+ | After the host says Go, you will have to post 1-2-3 consecutively in 3 different posts. The first person to do so, wins the challenge. If you are interrupted by your opponent before posting 1-2-3 consecutively, you must start over. |
| 47 | Alphabet | Alphabeat | Skill | 2+ | The host will type the entire alphabet in order with some letters missing. You will have to take these missing letters, unscramble them and post the new word. First to 3 points wins. (Ex: ABCEFHIJKLMNPQRSTUVWXYZ. Letters missing: DGO. Answer: DOG) |
| 48 | Before & After | Alphabeat | Skill | 2+ | The host will post the first word/s, a blank, and then the 2nd word/s. The first person to say the word in the blank that would properly suit each phrase gets a point. First to 3 wins. (Example: WHEEL OF ________ COOKIE. Answer: Fortune) |
| 49 | Still Standing | Alphabeat | Speed | 3+ | The host will ask "Who's Still Standing?" and you must reply with "I'm Still Standing". The last person to post this will be eliminated from the mission. Last person standing wins. |
| 50 | Stab! | Alphabeat | Speed/Alliance | 3+ | The host will post "STAB!", after doing so, the contestants must reply with "I Stab ________" with another player's name filling in the blank. The first person to do so gets their wish and 'Stabs' that player, eliminating him/her from the game. This will continue until there is one player left. |
| 51 | TISNF | Alphabeat | Skill/Speed | 2+ | The host will say an internet abbreviation (Ex: LOL), and the contestant will have to type out what it actually means (Ex: Laugh Out Loud). The first player to get to 3 points wins the challenge. |
| 52 | Generosity | Alphabeat | Alliance/Speed | 4+ | The host 'launch' a certain color ball (Ex: The RED ball is launched!). The first person to 'catch' the ball by repeating which color was launched will have the opportunity to give ANOTHER player the point. You cannot give the point to yourself. The first person to 3 points wins. |
| 53 | Musical Chairs | Alphabeat | Speed | 4+ | There will be 'chairs' set out for the contestants represented by numbers 1 though X (X being one less than the number of contestants). When the host says "MUSIC STOPS!" the contestants must post which number chair they wish to grab. The person to sit in a certain number chair first is safe. Once a chair is chosen, it could not be sat in again. The last person without a chair is eliminated. This continues 'til one person is left standing. |
| 54 | Stripper | Creper | Alliance/Luck | 3+ | To be played in a survivor setup where one of the bulletproofs is replaced with an oracle. If the oracle is voted out, the person whose role is revealed receives immunity. |
| 55 | Madness | Creper | Luck | 7+ | Moreso a twist. For a setup with a lightkeeper in it. If the LK is killed, the following day, only the first seven votes I receive will be counted. |
| 56 | Witness | Kanashimi | Mafia-Esque/Alliance | 3 | One of the survivors will be a Witness, one will be a Fake Witness and the other the Murderer. Witness saw the murderer shirt color, Fake Witness saw the other Witness shirt color. Everyone knows their own shirt color. They must discuss, and at the end of the day, they should vote at someone. Murderer wins immunity if a witness get voted off. If murderer is voted off, he'll pick a witness to be immune. |
| 57 | Super-Saint 3 | Kanashimi | Mafia-Esque | 3 | One of the survivors will be the Super-Saint, one will be a Villager and the other the Mafia. They must discuss, and at the end of the day, they should vote at someone. If the villager is voted off, the Mafia wins. If the mafia is voted off, the Villager wins. If Super-Saint is voted off, last one to vote him will die. If it was the villager, Mafia will win, if it's Mafia, Super-Saint will win. Votes need to be outloud. |
| 58 | Bloody Night | Kanashimi, modified by random4life | Action | 4+ | All the survivors can pick either to kill someone or to doc someone. They'll whisper the host his choice. If two persons attempt to shoot the same target, they'll both die (if the target is docc'ed nothing happens), while if two persons attempt to shoot eachother only one will survive (50%). Whoever survives in the end wins. MOD: You cannot self doc. Also, in case someone whines about the game being rigged when two people attempt to shoot each other, host should say that the first person to shoot the other person will live. |
| 59 | Question-o-meter! | Kanashimi | Mind-Game/Alliance | 4+ | The host will ask a question (Like "Who is the cutest person here?") and all survivors should vote on the player that she thinks is the answer. The person with higher and lower vote counts will be eliminated from the game. If there's a tie, the host will see the persons voted by the ones in the tie, and the tied that voted the person with lowest count gets eliminated. |
| 60 | The Letter | Kanashimi | Mind-Game/Alliance | 2+ | Each survivor will get a letter which they absolutely can't say in a sentence. If they say it they're out. If someone guesses which letters is that, the survivor is out. Only 1 guess per person to person is allowed. The last one standing wins. |
| 61 | Leakage | Kanashimi | Mind-Game/Luck | 2-4 | Every player have to whisper to the host a sentence. All sentences whispered will then be told to another survivor. The survivors have to guess whose sentence is that, with a maximum of three guesses. First to guess correctly wins. |
| 62 | Bets | Kanashimi | Action | 4+ | Each round the host will pick two persons to play. All the other survivors will be gamblers. The two players will play a game, and the gamblers need to gamble on who will win. Whoever bet on the player that lost gets eliminated (the player itself that lost don't). When there are only 2 players left, the one on who people have gambled more wins. |
| 63 | Gambler | Kanashimi | Action | 4+ | Each round the host will make a question and give 4 possible alternatives in which the players have to gamble on. Whoever gets an alternative right wins a point. The one with higher points after X rounds wins. |
| 64 | Don't Get Wasted! | Harmonica | Whisper trade | 3+ | Each player has three drinks. They may drink them themselves, or hand them out to other players in any combination. The player who drinks the most wins the challenge, UNLESS they wind up with 5 or more drinks, in which case they are shitfaced and ineligible. In the case of a tie, the player who kept the most drinks for themselves wins. If it is still tied, settle with PRS. |
| 65 | A day in Old West | Kanashimi | Action | 4+ | Each survivor have a gun with a single bullet. As soon as the game start, people can send via whisper to host who they wish to shoot (dead people, and people who have already shot can't shoot). Last one standing wins. |
| 66 | Quack Mafia | Kanashimi | Mafia-esque/Action/Luck | 6 | The survivors will be given their roles. They can either be a Mafia, a Doctor, or a Quack Doctor.
Each mafia can send in a kill per round. Doctor can prevent that kill. The Quac Doctors will not only fail to prevent, but will also kill the target attempted to be docced. Doctors win when all mafia dies, and vice-versa. A maf can kill another maf, and quac-doc can kill mafias. There are 2 mafias, 3 docs and a quac doc. |
| 67 | Reverse Tree Stump | Kanashimi | Mafia-esque/Action | 3+ | All the survivors are Reverse-Tree-Stumps. She can decide to go out of RTS form anytime he wants but can't go back. Once a RTS abdicate from it's form, she can vote a person outloud, and that person will die if she's not in RTS form. After a minute, everyone in RTS form will die. Last one standing wins. |
| 68 | Rigged Election | Harmonica | Mafia-esque/Alliance | 4+ | Each player gets a number of votes equal to half the number of players left in the game, rounding down. They have to use each vote for a different player, and they MAY choose to use one vote for themselves. Like the 2000 presidential election in the USA, the player with the second-most votes is the winner. In the event of a tie, a new election is held, and the person with the most votes cannot participate. |
| 69 | Animosity | Harmonica | Mafia-esque/Action | 5+ | This is meant to be played immediately on the first day, before the town has a chance to form alliances. The host types a pejorative term ("Jerk!", "Asshole!") and all players must immediately type "X is a (jerk, asshole, etc)" - the person getting the most votes is out, as is the last person to vote. Play continues until there are one or two players left. If two, the people eliminated vote for who wins immunity. |
| 70 | Well, Well, Well | Rhuth | Action | 3+ | Ten meters under the survivors' feet lies a vast spring of water; it's their goal to dig their own well and reach the water first! Each round the survivors whisper the Host with their choice of the following actions:
Pick Axe progresses them two meters down their hole. Bucket fills up two meters of another survivor's hole. Dynamite progresses them one meter down their hole and fills up one meter of the holes adjacent to them (the holes of the users above and below them in the village listing). Drill progresses them one meter down their hole while negating actions which fill their hole. |
| 71 | Stab, Rip, Stab Stab | Kanashimi | Action | 3+ | All the survivors can do one of the following actions:
Stab Will wound a survivor. Rip Will instantly kill a survivor. If you get wounded during the night you'll instantly die. Stab Stab Protect someone from a stab, and harm its attacker. If your target its ripped, he'll be wounded instead, and you'll die. Cannot Stab Stab yourself. All survivors need 2 wounds to die. Last one standing wins. |
| 72 | Backstab | Kanashimi | Action/Mafia-Esque | 6 | The survivors will be split into two teams of 3 players. All the players have the following actions: Backstab, Steal or Farm.
Backstab Will kill a random player of your team and will gain you a point. Steal Will remove a point from a player of the other team. Farm Will gain you a point. After X rounds, bonus points will be distributed and the winner will be picked. 3 Points for the team with most points. They'll be split equally among the player of that team. 3 Points for the team with most points per player. They'll be split equally among the player of that team. The player with most points after that wins the challenge. |
| 73 | Duck, Duck, Goose! | Kanashimi | Action | 3+ | The host will type "QUACK". After this every player have to type duck. The first to do it wins a point, but the third is eliminated from the game. If instead of duck, the third player types goose, he'll win 2 points and will get the first one eliminated. If someone that's not the third types goose he's out. One with most points after X rounds, or first to reach X points or last one standing wins. |
| 74 | Duck, Duck, Goose! Extreme | Kanashimi | Action | 3+ | The players will keep typing duck in a order. After the second duck, the players can type goose at any moment they want. Whenever someone types goose, the first to send in a message containing a sentence below will choose his faith.
Quack - gives a point to the goose NoQuack - will take a point from goose BadGoose - will eliminate the goose from the game SwanLake - steal a point from the goose esooG - give to the player who say a sentence after him whatever the sentence tells First one to get X points, or more points after X rounds wins. |
| 75 | Sum-thing | Kanashimi | Luck/Skill | 2+ | Each player will send in a Bean number between 1-3 and then will send in the Total number.
Then the Host will sum all the Bean numbers and the one which Total number was closest to the sum wins. |
| 76 | Cake or Death? | MeMyselfandBi | Luck/Alliance | 2+ | All players whisper the choice "cake" or "death" to the host. The players that picked the majority choice are eliminated. If there are two players left, the first player to send in their choice wins unless the opposing player makes the same choice in which case the opposing player wins. In the case of a tie with more than two players, the majority choice from the previous round is the majority choice to break the tie. If a tie happens in the first round, "cake" is treated as the majority choice. |
| 77 | Savior | MeMyselfandBi | Mind Game/Alliance | 2+ | Each round, every player chooses who to save. If a player isn't chosen to be saved, they are eliminated. If two players choose to save each other, they are both eliminated. If every player in a round is saved because they somehow save each other (i.e., Three Players Left: Player A save Player B saves Player C saves Player A), the first player chosen to be saved wins immunity. If there are two players left, the players are given the choice "save self" or "save them" to say in whisper. If you choose save self and the opponent chooses save them, you lose. If you choose save them and the opponent chooses save self, you win. If you both choose save self, the first player to say it wins. If you both choose save them the last player to say it wins. |
| 78 | Scrabble | MeMyselfandBi | Skill/Trade | 5+ | Every player is whispered a letter by the host. Then every player submits a word with at least 3 letters. If the word uses letters or repeated letters that weren't given, the player gets 0 points. If the word uses a correct combination of letters given that form an actual word, the player gets 1 point for every letter used. The player with most points after three rounds wins. |
| 79 | Bizarro World | MeMyselfandBi | Speed/Skill | 2+ | After a series of periods, the host writes a six letter word. The first player to write another six letter word that doesn't use a single letter within the host's word gains a point. For example: Host word (GAMBLE) Player word (SCORNS). First player to three points wins immunity. |
| 80 | Faustus | MeMyselfandBi | Skill/Alliance | 4+ | Every player may whisper to the host "I make a deal against (Player's name)". The chosen player is eliminated from the immunity challenge. If a player makes two deals, then the player making the deal is also eliminated. If a player makes a deal against a player who has already made a deal, the host informs the player making that deal that they get to choose a second person as well so they get 2 kills for 1 deal. Last player standing wins. For example: (Seven Players. Player 1 makes a deal against Player 2. Player 3 makes a deal against Player 4. Player 6 makes a deal against both Player 3 and Player 5. Player 7 makes a deal against both Player 6 and Player 1. Player 7 wins immunity.) also (Four Players. Player 1 makes a deal against Player 2. Player 1 makes a deal against Player 3. Player 4 wins immunity). The host doesn't announce who has made a deal unless a player dies from making two deals. |
| 81 | Chain Gang | MeMyselfandBi | Alliance | 4+ | Starting with the player highest in alphabetical order, each player chooses another player to chain to. The last person left that isn't chained is eliminated from the immunity challenge. Then, the player lowest on the chain starts the next chain. The process continues until there are three members left. The bottom of the three member chain chooses to chain to one of the other two players. The chosen player wins immunity. |
| 82 | Say it! | Kanashimi | Mindgames/Alliance | 3+ | All players shall whisper a word to the host. This player will own this word. Then they shall start chatting. Whoever speaks another player word is eliminated from the game. The last one standing wins. If after a set amount of time there are still more than one player left, the one who said more words wins. The host may also add a twist and choose a word for himself (preferencially hard) and whoever types it wins. |
| 83 | Killing Time | Kanashimi | Mindgames/Speed | 4+ | The host will choose someone to be a killer. Each <X> seconds he can choose to kill someone, and that person must stop talking.
All players must guess who is the killer, and if someone guesses wrong he is out. However if they guess right, whoever guessed right wins. Killer wins if manage to be last one standing. No whispers allowed in this game, except whispers to the Game Host. |
| 84 | Can i buy a letter? | Kanashimi | Mindgames | 4+ | The host will whisper a letter to each survivor. Two players can't receive the same letter. The player can't write the letter they receive, otherwise they're out of the game. Every round a player can make a question, and after everyone answered he can make a guess outloud about a player. If a player matches a survivor with it's letter, the survivor is out. Last one standing wins. |
| 85 | Poker Face | Kanashimi | Luck/Mindgames | 2+ | Every survivor start with 3 points. The host will whisper all survivors two cards. Then if they decide to play, they have to bet 1 point. Then the poker game will continue. If anyone reach 0 points they're automatically out. The player with highest number of points after X rounds wins! |
| 86 | Roll the Dice | Kanashimi | Luck/Mindgames | 3+ | All surviors will roll the dice once. The host will then whisper their number to the survivors. The survivors are allowed to exchange their number with someone else, stay with their number or the Lucky roll. On Lucky Roll, they can roll another number, but if it's equal or lower to his previous number he is automatically out. Every round the lower numbers will be eliminated. Last stading wins. |
| 87 | xelfeR | animejason | Speed/Action | 3+ | Variation on number 34, Reflex. The host begins by posting a series of periods like this:
. . . . They may continue doing this as long as they wish. At the end of this, the host writes a word or phrase that the other players must reproduce BACKWARD. The players who fail to get it right are eliminated. If every player gets it right, the slowest is eliminated. Last man standing wins. |
| 88 | ZOMBIES | Wikkiden, modified by animejason | Luck/Mindgames | 2+ | All survivors choose a room to start in. They each have a gun with one shot in it. Every round, the survivors choose a room to move to. Use THIS FLOOR PLAN as a reference floor plan. The host may also make up their own to suit their needs. A zombie also resides in the house and is placed in a random room by the host. The zombie moves from room to room. Players may stay in a room, but if they stay in a room for more then 2 rounds (More if decided by the host), they fall asleep for one round. If playerA is in the Living room and playerB enters the Living room, playerA shoots playerB, killing him. If playerB has not shot his gun, then playerA may steal the gun from playerB's dead body. If the zombie enters the room with playerA, then playerA shoots the zombie. If playerA goes into a room with the zombie, then playerA is bitten and turned into a zombie. A player may also shoot through a door in an attempt to hit someone before walking in. If shot correctly, the person dies. If not, the shot is wasted. Players may reload their shot in the closet, but only one player can be in the closet at one time.
HOW TO WIN: Players win by being the last one standing, or by having killed the most zombies. For instance, if playerA, playerB, and playerC are in a house, and playerA shoots the zombie, playerA wins. VARIATIONS: Hosts can make the house bigger or smaller as they see fit. Hosts may also use multiple houses to better control groups rather then have 8 people in one house. They may also throw in certain items or power-ups (For instance, the key to the front door or car in Garage so they can escape the Zombie in the house and win). This game can be modified in several different ways. It is best to have a floor plan when doing this to show people a guide for their house. If you have any questions, send a message on EM to animejason. (Wikkiden came up with the idea and played it first, animejason modified it into what is shown here and had fleshed it out more then the original) |
| 89 | Highest Untied Number | thePumpkiN | Action | 4+ | Every player starts with a certain number lives (the number of players plus one seems to work well) and chooses a number (integer) between 0 and 20 to whisper to the host.
The host sorts all the chosen numbers and reports them (e.g. Host: The numbers are 19 (Ben, Jill), 18 (Susie), 16 (Jake, Annie), 13 (Emily)). Everyone except the player with the highest untied number loses a life. In the above example, Susie, who picked 18, would win and not lose a life. Each round, a player may change his/her number by +2, +1, 0, -1, or -2. After each round, the host again reports all the numbers and deducts lives. When only one player has any lives left, that player wins. (The numbers must stay between 0 and 20 at all times.) |
| 90 | Greatest Difference | MeMyselfandBi | Logic | 3+ | Every player whispers the host a number and another player's name. A player can not play the same number twice in a row but a player can play another player's name twice in a row. The difference between the player's number and the number of the other player they have chosen is the player's given number. The person with the lowest given number is eliminated until there are two people left. The person who chose the most different players throughout the game between the final two wins immunity. If that doesn't produce a winner, the host picks a number and both players send in a number and the contestant with the greatest difference number wins (if both send in the same number, person who sent it first wins). |
| 91 | Wheel of Fate | Warbird1500 | Luck | 2+ | The host picks a number (the number range varies on how many players are still in the game). Each player whispers the host a number. Any player who picked that number is dead for the round. Process continues until one is left alive. |
| 92 | Duel to the Death | Warbird1500 | Luck/Skill/Action | 2 | This game combines Rock, Paper, Scissors with Gun Show. Each survivor whispers one of 3 actions to the host: Defense, Lunge, or Uppercut (Defense > Lunge > Uppercut > Defense). The winner of this round injures his opponent. Then, the one who injured that person can choose to kill him or let him live, while the injured chooses to either shoot himself or do nothing. If the injured chooses to shoot himself, and the killer chooses to shoot the injured, the killer dies. Otherwise, the killer can choose to let the injured live. If the injured does nothing and the killer lets him live, the first action shall be repeated. |
| 93 | Mein Explosion | random4life | Alliance/Action | 4+ | All contestants are stuck in a mine. The mine is starting to cave in! The contestants may pick 1 of 3 actions. 1) Run: Simply, just run. 2) Trip: Kill someone and yourself. 3) Push: Kill someone. If you push the person who tripped you, the tripper dies and you live. If you push someone who tripped, you die with the tripper and his/her target. You can win by running three times in a row SUCCESSFULLY or being the last survivor. This usually does not work with two people left, so just settle it with a tiebreaker game like RPS. |
| 94 | Classic RPG | Warbird1500 | Action/Skill | 4+ | This game plays similar to Elevator. Players have 3 options: Level up - Get to level 5 to win. Attack - If a player healed, the attack is blocked. Otherwise, nothing else happens. If the player that was attacked does not heal, he loses an HP. Heal - If attacked, blocks an attack. If not attacked, heals a hitpoint. Each player has 2 HP. Again, first to level 5 wins/last man standing. If game somehow results in tie, players will continue to play until someone wins. |
| 95 | "What's in my soup?" | Warbird1500 | Luck | 2 | The winner of the previous day's challenge puts one of 3 options in the other player's soup(Host can make up the options, there are no presets). The other player, out loud, guesses what's in his soup(To make it more fun, once the other player puts something in the other player's soup, Host should say <insert player name here>, WHAT'S IN YOUR SOUP?). This is best played with best 2 out of 3. |
| 96 | The Reaping | random4life | Luck/Alliance | 5+ | The host can choose to either pick 2 random people or ask for 2 volunteers. These two people are now the "Tributes".The host will whisper someone (who is not a volunteer) "You are the Target". The 2 people have one guess each at who the Target is. If one of them gets it right, they get immunity. With more than 6 people, the host can allow the person who guessed right to pick whoever they want to lynch. The Target is allowed to tell any of the Tributes if they are the target. However, other people can lie to the Tributes making it harder for the Tributes. If the two people get it both wrong, a voting will be held between the non-Tributes. The non-Tributes can only choose to vote out 1 of the 2 Tributes. If both are right, host can decide to give double immunity, a tiebreaker for immunity, or a redo. |
| 97 | Presentation | random4life | Skill | 2+ | Host will say a set of numbers aloud that correspond to the following word code: A = 1, B = 2, J = 10, T = 20, Z = 26, etc. The numbers will be separated by periods. First to say the word phrase wins a point. Host decides how many points for win. For example, if the set of numbers was 3.1.20, the word phrase would be CAT because C = 3, A = 1, T = 20. This challenge could also be played in reverse where the word phrase is given out and players have to say the number code. |
| 98 | Propicksions | random4life | Strategy | 2+ | There are an X number of provisions (host can choose amount). Players will take turns. Players can pick up 1-3 provisions every turn. The person to get the last provision(s) will win. |
| 99 | Haunted House | CaptainTroll | Luck | 2+ | Contestants are sent into a Haunted House. There are 5 rooms (host can choose what rooms they are). Two rooms are safe, two will kill, and one has a mystery prize (prize can be knife = kills one person in the challenge, exit = immunity, gun = escape death once, or etc.). The last survivor wins. |
| 100 | Random Hunt | random4life | Action/Skill | 4+ | Host will type out two player's names and include some kind of action. The first to type out the action and the opposing player's name in one post wins. Last survivor wins. If anyone else tries to type out the action when it's not their action will be out as well. For example, host will say "Player X and Player Y: Kill". Player X will say "I kill Player Y" and Player Y will say "I kill Player X". If Player X is first, Player Y will be out. Last survivor wins. |
| 101 | Slaughterfest | random4life | Alliance/Action | 4+ | Players tell host who they want to kill. If two or more people target one person, they all die and that one target lives. Basically, simple and hostile challenge. |
| 102 | Kawaii Wave/Quote Unquote | random4life | Skill | 2+ | The host will type: ノ◕ヮ◕)ノ:・゚ KAWAII WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE KAWAII GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO KAWAII !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°ºL-E-T-S GO!„ø¤º°¨. The last person to quote this statement is out. ALT: Host can type whatever they want and the last person to quote will be out. |
| 103 | Zombie Vs. Ponies | random4life | Whisper Trade | 4+ | Two people are selected as Zombies. The others (must be 3 or more) are ponies. Each zombie can select one person per round to convert to a zombie. The ponies have two options. "Run" = cannot be zombified that round. You cannot run twice in arow. "Friendship" = unconverts a zombie into a pony. You can use "Friendship" on the same person that got zombified on the same round. If you use "Friendship" on a fellow pony, they become zombified. Friendship can only be used 2 times in a game. At the end of X rounds, the side that has the majority wins immunity. A voting will be held to vote out one of the minority. |
| 104 | Yeti | MeMyselfandBi | Alliance/Logic | 3+ | Every player starts out unfrozen. Every round, every unfrozen player chooses to freeze one person and thaw out another person. If an unfrozen person was freezed and was thawed out an equal amount of times, they are unfrozen at the end of the round. If a frozen person was freezed and was thawed out an equal amount of times, they are frozen at the end of the round. If a person is thawed out more than they are freezed, they are unfrozen at the end of the round. If a person is freezed more than they are thawed out in a round, they are frozen at the end of the round. If no action is done to a player, they retain their state. Any frozen person can't freeze or thaw somebody the next round. Also, every turn, a random player is given control of the Yeti. A Yeti must be controlled by every player still living in the challenge before it can be controlled for a second time by the same person. During the round a player is in control of the Yeti, they choose one person for the Yeti to attack, even if they are frozen. At the end of the round, if the Yeti attacks a frozen player, the frozen player remains in the challenge. If the Yeti attacks an unfrozen player, the unfrozen player is removed from the challenge. A player cannot choose themselves for any action. The winner is the person who is unfrozen while all other remaining players are frozen or if they are simply the last player standing. In the case of two people left, all decisions for a player are towards the other remaining player. |
| 105 | The Mad Scientist's Revenge | MeMyselfandBi | Luck | 4+ | The players are given the choice of 5 potions with different colors. The host randomly chooses one color for each of these results: 1 potion makes a player immune to dying for that round, 1 potion makes a player die, 1 potion allows a player to choose somebody to kill, 1 potion allows a player to remove any potion choice from all future rounds, 1 potion allows a player to add any potion choice to all future rounds. The removal potion can be used to even remove itself and the addition potion allows players to add doubles of potions, if the player wants to do that. The rounds continue until only one player remains. If only one potion remains before a winner is found, the potions are reset without that particular potion and only the living players may continue. |
| 106 | Heads Up, 7UP | random4life | Alliance/Luck | 4+ | One or two people are chosen. Those chosen person/people will whisper the host who they want to pick. The people who are chosen have to guess who chose them. If they guess right, they become a Picker and the previous Picker is now a player. The host will choose how many rounds are played. At the end of X rounds, whoever is a Picker wins immunity. |
| 107 | Lover's Quarrel | MeMyselfandBi | Luck | odd number of players | Every player whispers the host a number between 1 and 100. The two players with the highest difference between their number and the next closest numbers to them added up are eliminated. This continues until only one player remains and wins. No two players are allowed to play the same number. For example: if Player A says 8, Player B says 14, and Player C says 12: Player A has a difference of 6, Player B has a difference of 2 and Player C has a difference of both 2 and 4 which equals 6, therefore Player B would win. |
| 108 | Math Reflex | xXEpicGodfatherXx | Speed/Action/Mind Game | 3+ | Variation on number 34, Reflex, The host begins by posting a series of periods like this:
. . . They may continue doing this as long as they wish. At the end of this, the host writes a math problem, preferably one digit addition or multiplication. The first player to get it right earns a point. The host chooses how many points one must earn in order to win. |
| 109 | RPSLS | xXEpicGodfatherXx | Luck | Tiebreaker between 2 | Also known as Rock Paper Scissors Lizard Spock. Each player whispers to host either rock, paper, scissors, lizard, or spock.
Rock crushes Scissors and Lizard. Paper covers Rock and disproves Spock. Scissors cuts Paper and decapitates Lizard. Lizard eats Paper and poisons Spock. Spock smashes Scissors and vaporizes Rock. Whoever's item is more dominant, the same wins. |
| 110 | RPSLS Ultra | xXEpicGodfatherXx | Luck | 5+ | Variation on number 18, RPS Ultra. See also number 109, RPSLS. Each player whispers to host either rock, paper, scissors, lizard, or spock. If the majority of people say rock, everyone who said scissors and lizard is out, and so on. This continues until two remain, and then the winner is decided by a game of Rock Paper Scissors Lizard Spock. |
| 111 | Showdown | xXEpicGodfatherXx | Action | 5+ | Similar to number 10, Gunshow. Each round everyone whispers to host who they want to slice. If you're the only person to slice your target, your target dies. However, if two or more people slice the same target they all die. You can choose to slice no one. In the event that there's two people remaining, play RPS or RPSLS. Last person standing wins! |
| 112 | The Truth Hurts | jambecca | Speed/Strategy | Best with 5+, could be played with 2 or 3 | A combination of speed and strategy is needed for this game. The host will start by announcing the round number. The host will then post a question relating to the game and the other players. The last person to whisper the host an answer will be eliminated from the competition, and their answer will be revealed. Answers must be valid. This repeats until one player remains, they win the challenge. This game will work best in Big Brother games, but will work in Survivor as well.
Example questions are below. - Who would you like to see evicted/voted out today? - Who would be your ideal player to take to the finals? - Who, besides yourself, would you like to see win Head of Household? - Are you in an alliance with the player above/below you on the village list? |
| 113 | Endurance | jambecca | Action | 2+ | The host will choose a symbol on the keyboard, most commonly a period. When the host says go, all of the players in the competition must repeatedly post that symbol, on separate lines. Each player must post at least once every 5 seconds (host may change this number). If a player is timed out, or takes longer than 5 seconds, they're out. The last person standing wins. |
| 114 | Wheel of Fortune- Speed | jambecca | Skill/Speed | 2+ | Essentially speed hangman. The host will post a series of blanks, and give a category. They will continuously add one letter to the puzzle (only one, even if the word has that letter twice or more). When a player thinks they know the answer to the puzzle, they must say "buzz". The host will then ask them for the answer to the puzzle. A player can only buzz once per round. The winner of each round will be awarded 1 point. The first player to 3 points (host may change this number) wins.
Example below. - Host: Category: EM Users - Host: _ _ _ _ _ _ _ _ - Host: _ _ _ B _ _ _ _ - Host: _ _ _ B _ _ C _ - Host: _ A _ B _ _ C _ - Host: J A _ B _ _ C _ - Host: J A _ B E _ C _ - Player 1: Buzz - Host: Yes? - Player 1: jambecca - Host: Player 1 has been awarded a point! |
| 115 | Auction House | bignate97 | Skill/Mindgame | 4+ | Players start off with $100. The host will put an "item" up for bid, and players will bid on that item. After a player bids an amount, the host will say "GOING ONCE," "GOING TWICE," so other players have a chance to bid. If no one else bids, the host will say "SOLD!" and the player that bid the highest amount will receive that item. Bids must be higher than the previous bid that before. Players may not bid anymore if they spent all their $100. The player who has the most money after X rounds wins. The number of rounds should be equal to the number of players. This game may also be played as a reward challenge, with no immunity/HOH.
Items may include: - 2 votes today. - Ability to deplete someone elses vote. - Advantage in next challenge. - POV ticket |
| 116 | How Not To Be Seen | xXEpicGodfatherXx | Luck/Alliance | 7+ | Each round each player chooses to hide behind one of three bushes. At the end of the round the host asks one of the players behind the bush with the most people behind it (Or between two or more bushes if there's a tie) to stand up. If that player stands up, he dies. If he doesn't stand up, everyone (including himself) behind that bush dies. If there's 3 or less people left, you will not have the option to stand up. Last one standing wins! |
| 117 | Follow the Leader | bignate97 | Action/Whisper Trade | 2+ | The host is the "leader." All players and the host start at 0. Before each round, the host randomizes a number between 1-5. The number they get will be how much they move forward. (If you pick 3, you move forward 3). The host does not reveal his number yet. Then, all the players whisper the host a number between 1-5. After everyone chose a number, the host reveals the number he randomized. Then, a new round starts. The host randomizes a new number and all players pick another number between 1-5. The number they chose will be added to their previous number. After 3 rounds, whoever has the lowest sum will be eliminated. However, if someone has the highest sum other than the host, they will be eliminated instead of the lowest sum. Keep doing this until there is 1 player left, and they will win! |
| 118 | The Con Artist | lotsofun | Speed/Skill | 2+ | The host will post a definition of a word starting with the three letters 'con' and its part of speech. The players must then post the word. The first player to get three points wins immunity. Whether or not the game is played out loud and how many points the game is played to can be manipulated by the host. |
| 119 | Yes Indeed | jambecca | Speed/Skill | 2+ | The host will post a definition of a word starting with the three letters 'in' and its part of speech. The players must then post the word. The first player to get three points wins immunity. Whether or not the game is played out loud and how many points the game is played to can be manipulated by the host. |
| 120 | Extreme Alphabet | xXEpicGodfatherXx | Skill | 2+ | Variation on number 47, Alphabet. The host will type the entire alphabet in order, only that some letters are replaced with numbers. A number represents the frequency its respective letter appears in the word. Unscramble all the letters you collected to make the word and earn a point. The host chooses how many points one must earn to win. Ex. AB2DEFGHIJKLM13PQRSTVUWXYZ = CCNOOO = COCOON |
| 121 | Scattergories | Masnev | Skill/Speed | 2+ | The host says a letter and a category. The first player to say a word beginning with the letter and that falls into the category gets a point. e.g. If the host said "v, sport", then a correct response would be "volleyball". First player to earn a particular number of points wins. |
| 122 | The Middle | Masnev | Skill | Odd # 3+ | Each round, the host gives the players a particular amount of time to whisper a certain word. Players must whisper the word to the host in the given time limit. Each round, the first and last players to whisper the word to the host are both eliminated. This continues until there is only one player, the winner, remaining. |
| 123 | Dynamite, Tornado, Quicksand | Masnev | Luck | 2+ | Players participate in a very extreme version of RPS. Instead of the choices 'rock', 'paper', and 'scissors', players can choose from any of the options at http://www.umop.com/rps101/alloutcomes.htm. |
| 124 | Code | soda17 | Luck | 2+ | Host thinks of a number with a certain amount of digits (usually 2-4). Players will guess a number with that amount of digits once per round. After all numbers are submitted, host will say out loud how many digits each player has in the correct spot. IE the number is 999 and someone guessed 777 they have 0 digits correct, but if they guess 799 they have 2 digits correct. The host does not specify which digits are in the correct spot however. First person to whisper host the number in mind wins! |
| 125 | Cookie Counting | soda17 | Skill | 2+ | (::) designates a cookie. Anything else does not. Players must count how many cookies the host posts. Players are granted one guess unless otherwise specified. |
| 126 | Generosity 2.0 | soda17 | Speed/Strategy | 10+ | The game is played as Generosity would be played, however this is specifically for Big Brother only. First person to get 3 points wins HoH however they cannot nominate any of the people that gave them points. Each person may only give one point to each person. |
| 127 | Spaced Out | HighSpace | Skill | 2+ | This challenge is meant to be played around the end of the game, when there are a few players left. The host will ask a question relating to events that happened in the game, and the answer will be a number. Players will whisper the host what they think the number is. The more the player is off, the more points the player gets. Player with the least amount of points by the end of the challenge wins.
ROUND EXAMPLE : Question : How many challenges did Bob lose? Answer : 6. Jane guessed 5, she gets 1 point. /// Maria guessed 9, she gets 3 points /// Robert guessed 6, he gets 0 points. It is important for the host to mention the number of questions that there will be in the challenge before starting it. |
| 128 | Generate Olives | HighSpace | Skill/Speed | 2+ | First player to generate the word and adding "-olive" at the end gets a point. The player may be interrupted, but if the player messes up in the process, the player must restart unless specified otherwise by the host.
ROUND EXAMPLE : Host : red Player : r Player : re Player : red Player : red-olive |
| 129 | Stab frenzy | HighSpace | Speed/Alliance | 7+ | Variation of #50 (Stab!). In this challenge, the host will choose any of the 3 items : GUN, KNIFE, or SWORD. If the host says GUN, players say : "I shoot (player)!". If the host says SWORD, players say : "I slice (player)!". If the host says KNIFE, players say : "I stab (player)!". First person to use that item and target someone will get that person out of the challenge. Anyone that uses the wrong item will be eliminated.
ROUND EXAMPLE : Host : SWORD Bob : I shoot James! Maria : I slice Terry! Terry : I slice Maria! George : I stab Jim! Result : Bob is out for using the wrong item. Maria is the first to use the correct item, and killed Terry with it. George used the wrong item and is out. People eliminated : Bob, Terry, George. |
| 130 | I can do better | HighSpace | Speed/Skill | 5+ | The host will give players a challenge, and players will bet by saying the number of seconds in which they can complete the challenge. Players are allowed to make a new bet anytime they want. They are not allowed to retract their bet. If player A bets the same as player B, player A's bet will be ignored. Finally, whoever bets the lowest (betting time should be stopped when people stop betting) will be the only one partake in the challenge. If they complete the challenge faster or equal to the time they said they would complete the challenge, they get a point, else is eliminated from the competition. When the player is done the challenge, host either presents the same challenge or a new one. Process restarts. Challenge ends when there is either 1 player remaining, or someone got 3 points. |
| 131 | Symbol Math | xXEpicGodfatherXx | Speed/Mindgame/Skill | 3+ | The host will post a problem such as ($ + &@ . Players are to convert the symbols to numbers, solve the problem, then convert the answer to symbols. The top row of the keyboard holds the key (!=1, @=2, #=3, etc.) The first person to correctly post the answer (in symbol form) receives a point. First to X points wins. |
| 132 | Colors of the World | Creper | Speed/Skill | 3+ | The host will determine whether all players will talk in green text or in grey text. Anyone who talks in green text during grey text is eliminated. Anyone who talks in grey text during green text is eliminated. Anyone who talks in black is eliminated off the bat. Last one standing wins immunity. Host should have preventative measures from people not speaking in order to win |
| 133 | Elevator 2.0 | Skybreeze | Strategy | 3+ | 4 actions; 1) move up 2) stay idle 3) cut someone's cord 4) shut down the power - First person to floor 4 wins, everyone starts on floor 0. If you cut someone who moved up, they are out of the challenge. If you cut someone who idles, you are out of the challenge, they stay alive. If you cut someone who cut someone, that person and the person they cut are out, unless the person they cut idled. If you shut down the power and every one else moved up, you automatically win the challenge. |
| 134 | Hunger Games | Skybreeze | Strategy | 3+ | 3 actions; 1) hunt someone 2) hide 3) gather - Each player starts out with 3 energy points. If you run out of energy points, you die. Last player standing wins. If you hunt someone, you lose 1 energy point, if the person you hunted didn't hide, you kill them and steal all of their energy points. If you hide, you lose 1 energy point, and cannot be killed if hunted. If you gather, you gain 1 energy point, but also vulnerable to being hunted and killed. At final 2, if both players choose to hunt one another, the challenge ends in a draw, and a winner can be determined by a mini-challenge of your choosing. |
| 135 | First Impressions | Skybreeze | Social | 7+ | Randomly select a player to start, or ask for a volunteer. Then give that player two adjectives that would describe a person, (ie. Funny and Smart) that player must select one player for each adjective, so 2 players total. Once the 2 players have been selected, the rest of the players must vote on who they would rather see as the winner. Whoever gets the most votes gets to stay in the challenge. The loser takes the spot of the volunteer or randomly selected player, and will pick the next set of 2 players to face off against each other (based off the adjectives.) Also, a player is allowed to be selected back to back. And the first volunteer is still in the game after that first round. Once a player is out of the challenge, they cannot vote. But once there is only 2 players remaining, every one will vote between those 2 on who they want to win, thus whoever gets the most votes, wins the challenge. |
| 136 | Tax Collector | Skybreeze | Strategy | 5+ | Each player starts with 100 dollars. Each round the host will ask the players to pay their taxes to him/her. Whoever pays the least amount, is eliminated from the challenge. If more than one person pays the same least amount, then they both are out. If a player runs out of money, they are out. So they have to keep track of how much money they have. The host must keep track as well, in case the player makes a mistake, the host will know when that player has run out of money or not. The host does not tell the players how much they have though. The winner is determined by whoever pays the most taxes in the final 2, without running out of money. |
| 137 | EM Scavenger Hunt | Skybreeze | Speed/Skill | 2+ | The host will find random stats, words, sayings, etc. from all over the site, and then ask the players a question regarding it. The players will race to find the answer to whatever the host has asked, and whoever finds it, and comes back and answers correctly first, wins a point. (ie. How many times has the user Skybreeze won as the role Yakuza?) |
| 138 | Sacrifice | Skybreeze | Strategy | 5+ | The host will come up with things that will damage a players game, that the player must choose to sacrifice (for a certain amount of days) in order to win the challenge. Whoever sacrifices the least amount of days is out of the challenge. This keeps going until the final 2, and the winner will be forced to sacrifice everything they write down for the exact days they wrote as well. |
| 139 | Hedger's Game | Skybreeze | Skill | 2+ | The host will think of a word, and then begin spelling it backwards one letter at a time. Whoever can correctly say the word first wins a point. |
| 140 | Twister | Skybreeze | Strategy/Speed | 2+ | Four Colors: Green, Yellow, Red, Blue - Four Limbs: Right Arm, Left Arm, Right Leg, Left Leg - The host will say a limb and a color, and whoever can say it correctly first gets to do that action. For example, Host says: "RIGHT ARM BLUE" whichever player says "I throw my right arm on blue" first, gets to put their right arm on blue. However, if the host says: "LEFT LEG BLUE" the player must say "I stomp my left leg on blue" so, arm = throw and leg = stomp. And if the same player who got their right arm on blue, also got their left leg on blue, then their right arm would be removed off of blue, and be replaced by their left leg on blue. The objective is to get all four limbs on all four colors. One limb for each color. You cannot have more than one limb on a color. The first person to put all four of their limbs on each color wins. (Host should write all of the actions down, so he/she can keep track of who has what on where.) |