Snoop

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Snoop
Snoop.png 
Alignment
Village
Night Visiting Role
Yes
Abilities
  • Can choose to search a person's house at night.
  • Discovers what items they have at the start of day phase.
  • Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.

Abilities

  • Can choose to search a person's house at night.
  • Discovers what items they have at the start of day phase.
  • Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.

System Messages

  • Snoop chooses at night meetings.
  • If the player you choose does not have any items:
After some snooping, you find out Player X is not carrying any items..
  • If the player you choose does have items:
After some snooping, you find out Player X is carrying Y item, Z item.

Where Y and Z are a number, and the item is whatever item they are holding: Vest, Gun, Doll, etc. The item is always in singular tense.

Strategies and Tactics

Playing as the Snoop

  • If you have found a player with a gun and there is a Sniper and a Deputy in the game, be careful outting it since it could be the Deputy.
  • Stay low; you probably won't get any protection while more important pr's are alive.

Playing against the Snoop

  • If you are a Sniper, shoot early on in the game to avoid being found by the Snoop.
  • The Snoop is easy to cc since the reports are generally pretty safe to fake (unless there is a bp).

- If you snoop somebody that has been framed, they will appear to have a gun.

Notes

  • The Snoop is able to see items the night they are given.
  • The Snoop will see a gun on a Sheriff too, just to add to the above section.
  • Be careful when playing as the Snoop, the name of the role suggests mafia, remind everyone it is in fact a town role.
  • Snoop can see Mason and Cultist robes.
  • Insane cops appear to have a suit. Same with Millers.
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