Night Visit
From Epicmafia
Almost all special roles have a night meeting. Only a few (like the lyncher, traitor, and miller) do not. However, not all roles with night meetings are visiting roles.
Contents |
Properties of non-visiting roles
- In tracker reports, they will always appear to visit no one.
- They do not appear on watcher reports.
- They can't be hooked by Hooker.
- They can't be drunk'd by Town Drunk.
- They can't be killed by Granny.
- They can't be driven by the Driver.
- They can't be intercepted by the Interceptor.
Village Roles and Visiting
| Role | Job | Role Requires Visitor For Activation | Role Visits? |
|---|---|---|---|
| Agent | Has no night meeting | N/A | N/A |
| Baker | Gives bread to another player | No | Yes |
| Blacksmith | Gives vest to another player | No | Yes |
| Bleeder | Has no night meeting | N/A | N/A |
| Bodyguard | Saves target from death | Yes | Yes |
| Bomb | Kills killer when targeted (No night meeting) | Yes | No |
| Bulletproof | No night meeting | N/A | N/A |
| Caroler | Chooses a player to sing a carol to | No | Yes |
| Celebrity | Has no night meeting | N/A | N/A |
| Chef | Has "end meeting" choice at night if in banquet | No | Yes |
| Cop | Investigates target | No | Yes |
| Deputy | Has no night meeting | N/A | N/A |
| Detective | Investigates another player to determine their role | No | Yes |
| Doctor | Stops death | Yes | Yes |
| Dreamer | Dreams about a suspicious player or a trustworthy player | No | No |
| Enchantress | Gives a player a crystal ball once per game | No | Yes |
| Gallis | No night meeting | N/A | N/A |
| Governor | Has no night meeting. | N/A | N/A |
| Granny | Kills anyone who visits them at night. | Yes | No |
| Gunsmith | Gives one person a gun at night | No | Yes |
| Hunter | Has no night meeting | N/A | N/A |
| Insane Cop | Investigates target | No | Yes |
| Jailer | Has an "end meeting" and "Kill jailed?" vote at night. | No | Yes |
| Journalist | Visits one person each night and receives any system messages that player received | No | Yes |
| Judge | Has no night meeting. | N/A | N/A |
| Leader | Has no night meeting | N/A | N/A |
| Lightkeeper | Has no night meeting | N/A | N/A |
| Loudmouth | Reveals whoever has visited him during the night to the town | Yes | No |
| Mason | Recruits new non-mafia players | No | Yes |
| Miller | Has no night meeting | N/A | N/A |
| Mimic | Steals the role of a town player, converts them to blue. If mafia is selected, Mimic turns into a blue. If 3rd party is selected, turns into an Amnesiac | No | Yes |
| Mortician | Determines the role of a dead player | No | Yes |
| Naive Cop | Investigates target | No | Yes |
| Nurse | Protects and role blocks one player per night | No | Yes |
| Oracle | Reveals the role of the target on death | No | No |
| Paranoid Cop | Investigates target | No | Yes |
| Penguin | "Waddles" over to one player per night and tells them a secret about another player | No | Yes |
| Priest | Learns which roles visited him at night. Kills visiting werewolves. Has 50% chance to convert their killer upon death. | Yes | No |
| Samurai | Prevents self-conversion, kills anyone who attempts to convert (No night meeting) | Yes | Yes |
| Santa | Visits one player per night to figure out if they are "naughty" or "nice". Visits another player and gives them a present | No | Yes |
| Sheriff | Has no night meeting | N/A | N/A |
| Shrink | Prevents conversion on target | No | Yes |
| Sleepwalker | Randomly visits one person per night | No | No |
| Snoop | Visits one person per night and finds out what items they are carrying | No | Yes |
| Town Crier | Has no night meeting | N/A | N/A |
| Town Drunk | Stops target from performing night visits | Yes | Yes |
| Tracker | Follows target. Tracker gets a list of everyone their targeted visited that night. | No | Yes |
| Tree | Can choose whether to become a tree or not | No | No |
| Turncoat | Converts to traitor when targeted by the mafia. | Yes | No |
| Vigilante | Kills target | No | Yes |
| Villager | Has no night meeting. | N/A | N/A |
| Virgin | Has no night meeting. | N/A | N/A |
| Watcher | Watches target. Watcher gets a list of names of everyone who visited their target that night. | Yes | No |
Mafia Roles and Visiting
When there are more than 2 mafia, usually visiting roles will not kill in the mafia meeting in order to be viewed as a potential visiting village power role (such as the Bodyguard). Those players will either vote for "no one" or pick a player that is not targeted; the player with the most number of votes will be killed. The players who did not vote for the kill target will appear to have visited "no one" from the mafia meeting (but if they have an additional night meeting that visits, those roles would be detected).
| Role | Job | Visits | Visit partners? | Visit self? |
|---|---|---|---|---|
| Actress | Self-tailors role of target player | Up to 2 | Yes | No |
| Disguiser | Disguises as another player | Up to 2 | No | No |
| Driver | Drives targeted players | Up to 3 | Yes | Yes |
| Enforcer | Prevents conversion on target | Up to 2 | Yes | Yes |
| Fiddler | Deafens target | Up to 1 | Yes | No |
| Framer | Makes a non-mafia player appear to be mafia | Up to 2 | No | No |
| Godfather | Has no special night meeting | Up to 1 | No | No |
| Hooker | Stops target night visits | Up to 2 | No | No |
| Interceptor | Kills the first person who visits the target | Up to 2 | Yes | No |
| Janitor | Hides the role of one dead player | Up to 2 | No | No |
| Lawyer | Makes mafia appear to be innocent | Up to 2 | Yes | No |
| Lookout | Finds out who visits targetted player | Up to 1 | Yes | Yes |
| Mafia | Has no additional meeting | Up to 1 | No | No |
| Ninja | Undetectable by trackers and watchers. | None | No | No |
| Quack | Saves target from death | Up to 1 | Yes | No |
| Scout | Finds out who targetted player visits | Up to 2 | Yes | No |
| Silencer | Silences another player | Up to 1 | Yes | No |
| Spy | Has no additional meeting | Up to 1 | No | No |
| Stalker | Stalks another player to determine their role | Up to 2 | No | No |
| Tailor | Gives target a suit of chosen role | Up to 2 | Yes | No |
| Thief | Steals an item from a player. | Up to 1 | No | No |
| Voodoo Lady | Causes target upon saying a selected word | Up to 2 | No | No |
| Witch | Curses target | Up to 2 | No | No |
| Ventriloquist | Has no additional meeting | Up to 1 | No | No |
| Yakuza | Recruits another player into the mafia | Up to 3 | No | Yes |
Third Party Roles and Visiting
| Role | Job | Visits |
|---|---|---|
| Admirer | Becomes killer if killer dies | Yes |
| Alien | Probes selected player | Yes |
| Amnesiac | Becomes the target's role | Yes |
| Anarchist | Gives a bomb to 1 person each night | Yes |
| Angel | Assigned one person that they can save once per game | Yes |
| Autocrat | Wins if alive when village wins. If autocrat wins, village does not | No |
| Clockmaker | Chooses one person to kill per night. Wins if he gets to 12 o'clock | Yes |
| Creepy Girl | Gives one person a doll once per game | Yes |
| Cthulhu | Anyone who visits him goes mad and speaks gibberish | No |
| Cultist | Converts target to Cultist | Yes |
| Fool | Can visit target for fun | Yes |
| Host | Passes role to other users | No |
| Killer | Kills target | Yes |
| Lover | Visits one person per game and they fall madly in love | Yes |
| Lyncher | Has no night meeting | No |
| Mastermind | Participates in mafia meeting, kills target | Yes |
| Monk | Chooses one person per night to protect from getting killed or being lynched | Yes |
| Politician | Has no night meeting | No |
| Prophet | Chooses a future day or night once for the game to hopefully end on | Yes |
| Siren | Selects one person per night. If that person visits siren, chosen person dies | Yes |
| Survivor | Hides behind target | Yes |
| Traitor | Has no night action | No |
| Warlock | Predicts next day's lynch target | No |
| Werewolf | Picks a person and a role, if person is the role werewolf picked, the chosen person is devoured | Yes |
| Zombie | Chooses one person per night to turn into a zombie | Yes |