Naive Cop

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Naive Cop
Naive Cop.png 
Alignment
Village
Night Visiting Role
Yes
Abilities
  • Investigates one person every night.
  • Everyone will always appear innocent.
  • Upon death, will appear to be normal cop.
  • Appears as normal cop to self.

Abilities

Investigates one person at night.

Other Info

Naive Cop/OtherInfo

Strategies and Tactics

Playing as the Naive Cop

  • The three "special" Cops usually go along with the regular Cop. Usually, the best option is just do a cop mass-claim, and see who's Naive, Paranoid, and regular. If there's an Insane Cop, it's gonna take a little longer to figure out.
  • If you feel confident about your sanity and there is a witch and/or interceptor around, not checking anyone during the night is a good option as it could prevent an extra town death.
  • A Snoop can find Paranoid, Insane, and Naive Cops. It appears as a suit. If You have a snoop, get them to check you to find if you are a Special cop or not.

History

Naive Cop/History

System Messages

In night meetings, the Cop votes.

In night meetings, if there is more than 1 cop, they do share a meeting.

If a Cop chooses "player1" to investigate at night, one of the following reports will be shown to him on the next day.

After investigations, you suspect that (player1) is sided with the village.

or

After investigations, you suspect that (player1) is sided with the mafia.

When investigating a third-party role, the Cop will get a report showing that the player is sided with the village, except in the following cases:

After investigations, you suspect that (player1) is sided with the werewolves.

When a sane cop investigates a werewolf, and

After investigations, you suspect that (player1) is sided with the aliens.

When a paranoid cop investigates an alien.

Notes

Naive Cop/Notes

Bugs

AddBugReport.png
  • Oracle reveals true sanity.
  • Sanity can be determined utilizing a subtle exploit.




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