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The mafia in a game is the informed minority, that has to use the powers of already knowing each other, with private meetings at night and the role exclusive powers to outnumber the village members or have the same amount of mafia as village members. While each mafia role is unique, they can be categorized into two main groups: those that attend mafia meetings, and those that don't. Those that do not attend meetings are often without any way of knowing who their allies are until contacted, with some exceptions (some mafia roles can't target other mafia roles). Apart from the mafia, there are some roles that share a victory condition with the mafia, though they have special rules applied to how they operate.
Don't Attend Meetings
Mafia-Aligned Third Parties
Traitor: Only wins if the mafia wins. Does not count toward total mafia. Does not attend meetings.
Politician: Randomly swaps (or doesn't swap) between town and mafia. Does not count toward total mafia. Does not attend meetings.
Mastermind: Wins if the mafia wins, though the mafia loses if he survives. Shares a meeting with the mafia, in which his vote counts twice. Makes mafia meetings anonymous.