Lynch or Lose

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Lynch or Lose, also abbreviated as LYLO, is a situation where town must lynch in order to avoid losing.

In this type of situation, a no lynch is only viable if there is a night role that can kill a mafia or third-party role sided with the mafia, such as the vigilante, or if the mason can convert a role, such as the fool, lyncher or survivor. Mislynch and Lose is also implicit in a Lynch or Lose situation.

Lynching wrongly in a Lynch or Lose situation does not always result in a loss for town, examples are joint-win situation and games with traitors. Mafia/3rd-party killing roles might kill each other or traitor and that enables town to re-gain control of the game. However, when we use the term LYLO, it is likely that it will be a town loss if town does not lynch correctly.

Formula

It is Lynch or Lose, when the following condition is true

2n+1 =< P <= 2n+x
  • n = Sum of: Mafia (the Yakuza counts as 1.5), a Killer, a Fool, a Lyncher with target alive, a Warlock with one vote used or Survivor that is alive.
  • x = The number of deaths that can potentially occur next night (not including death caused by Yak using Yak ability).
  • P = Number of Players Alive
  • 2n+x can only be >P if there is a Yakuza alive. In which case, unless the Yakuza is lynched, the Town will still lose.

Examples

1. Common situation (where #mafia + 1 = #villagers)

During a day
2 mafias, 3 villagers are left
------(total no. of players alive = 5)

If they don't lynch 1 mafia this day,
mafia will kill one of the villagers the following night
------(total no. of players alive -1 = 4)

Town will lose
------(2 mafias out of 4 players alive)

So it is LYLO.

2. Joint-Win Situation

During a day
1 spy, 1 killer, 4 villagers are left
------(total no. of players alive = 6)

If they don't lynch the spy or killer this day,
spy and killer could each kill 1 villager the next night
------(total no. of players alive -2 = 4)

If spy and killer force a No-Lynch on the next day,
town will lose to killer/mafia if they joint-win the night after it.
It is a possible LYLO situation

3. Yakuza Situation

 During a day

1 yakuza, 1 mafia, 4 villagers are left
------(total no. of players alive = 6)

If they No-Lynch,
Mafia will kill one villager
------(total no. of players alive -1 = 5)

Yakuza sacrifices him/herself
------(total no. of players alive -1 = 4)

One of the villagers will be converted to mafia
and town will lose.
------(2 mafias out of 4 players alive)

It is a LYLO situation.


4. Rare Situation (where Yakuza needs to be lynched)

During a day
1 mafia, 1 Yakuza , 3 villagers are left
------(total no. of players alive = 5)

If they don't lynch the Yakuza this day,
mafia will kill one of the villagers the following night, and yak someone
------(total no. of players alive -3 = 2)

Town will lose
------(1 mafia out of 2 players alive)

So it is LYLO, but Yakuza must be lynched.




See Also



Epic Mafia Terminology
Terms: Alternate account Alt · MultiBandwagon BWBlitzBlue VillagerBusCounter-claim CCClear ConfirmedConvertCurseDumbtellFake claimFamilyFinger of Suspicion FoSFollow the CopFrom my perspective · FMPOV · FMV · From my point of view · From my viewpointGraveyard GYGuiltyHammerHardclaimHypo CopIntentional leakInnocent InnoInterceptJointKarmaKickKick-LynchLeakLynchLynch or Lose LYLOLurkMainMassclaimMass SuicideMeetingsMetagamingMislynchMislynch and Lose MILO · MYLOMLMismasonNLNKNo LynchNo KillOMGUSPoint FarmPower RolesPRRandom LynchRLScumScumslipScumtellSheepSKSoft ClaimSuicideTowntellTrollingTunnelingVanillaWIFOM