Deputy

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Deputy
Deputy.png 
Alignment
Village
Night Visiting Role
No
Abilities
  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will not be revealed when the gun is shot.
  • Sided with the village.

Abilities

  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will not be revealed when the gun is shot.

Other Info

Deputy/OtherInfo

Strategies and Tactics

Playing against the Sniper

  • Hold your fire until after the Sniper has shot.
  • If you fire first, try not to claim until after Sniper has shot.
  • If Sniper has shot, you can go ahead and hard claim if you have to.

Playing with a Deputy

  • The Deputy's name is never revealed, but it's going to take time for them to click on the shoot button. Someone who is talking right before/after a shot is less likely to be Deputy for this reason.
  • If a random person is shot early in game, don't automatically think it's the sniper. Deputies have sweaty fingers and sometimes it slips.

Playing as a Deputy

  • You only get one shot - try to make it count.
  • If playing with investigative roles, considering where your shot could do the most good. If a cop with a guilty has a cc, you could get two guilties by shooting the cop.
  • Wait to shoot. You want to have reads on people, and there is no reason to rush. Unless it is a must act setup, your gun will carry over multiple days.
  • If you do not want to shoot that day, make sure you choose to shoot no one so you don't veg.

Playing with a Sheriff

  • The Sheriff is always clear once he shoots, which will leave him vulnerable to mafia attacks.
  • Try to get the sniper before your Sheriff reveals himself
  • Reveal yourself immediately to the Sheriff should he become exposed. You can trust him.

History

Deputy/History

System Messages

You hear a gun shot!

Notes

Deputy/Notes

Bugs

AddBugReport.png




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