Characters

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There are many characters to play as in EpicMafia. The role you are given at the start of a game is completely random.

Contents

Village Aligned Roles

Image:Agent.png  Agent
  • Can send anonymous messages to any role not aligned with village.
Image:Baker.png  Baker
  • Gives a piece of bread to one person each night.
  • If all bakers die, the town goes into famine.
  • During a famine, everyone will die in 1 days.
  • People will live a half a day longer for each piece of bread they have.
Image:Bodyguard.png  Bodyguard
  • Can choose to guard one person at night.
  • If somebody tries to kill that person...
    • 50% chance the bodyguard will kill the attacker.
    • 50% chance the bodyguard will die in place of the target
Image:Bomb.png  Bomb
  • Anyone who kills him/her will be blown up.
  • Will not explode if lynched.
Image:Bulletproof.png Bulletproof
  • Can survive one night kill
  • Can survive the Hunter's shot
  • This does not apply to lynching
Image:Cop.png  Cop
  • Investigates one person every night
Image:Doctor.png  Doctor
  • Protects one person from being killed every night.


Image:TownDrunk.png  Drunk
  • Makes one person drunk every night.
  • Hookers will fail to kiss.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Watchers will fail to watch (if working alone).
  • Trackers will fail to track (if working alone).
  • Mafias will fail to kill (if working alone).
  • Killers will not kill.
  • Framers will not frame.
  • Interceptors will not intercept.
  • Witch will not curse.
  • Yakuza will not convert.
  • Janitor will not clean up bodies.
  • Disguiser will not disguise.
  • Will not block fellow town drunks
Image:Gallis.png  Gallis
  • Appears as a villager to self
  • Only needs one vote to be lynched
  • Won't be lynched with a majority vote
  • Other properties are the same as a villager
Image:Granny.png  Granny
  • Also known as the paranoid gun owner!
  • Will shoot anyone who visits her during the night.
  • Cannot die during the night.
  • Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
  • When tracked, the report will show that the granny visited him/herself.
  • When tracked, anyone visiting the granny will also show as visiting him/herself
Image:Hunter.png  Hunter
  • Shoots one person if ever lynched
Image:InsaneCop.png  Insane Cop
  • Investigates one person every night.
  • Mafia will appear innocent.
  • Villagers will appear guilty.
  • Upon death, will appear to be normal cop
Image:Jailer.png  Jailer
  • If no lynching, chooses one target at the end of the day.
  • The target will be jailed at night.
  • The target will be immune to night actions (except driving).
  • The target cannot do any action.
  • The jailer and the target can converse at night.
  • The target does not know who the jailer is.
Image:Leader.png  Leader
  • If ever killed, votes will be anonymous for a day.
Image:Lightkeeper.png  Lightkeeper
  • If killed, town will be engulfed in darkness during next day.
  • Players cannot see who is talking.
  • Players cannot see who voted whom.
Image:Mason.png Mason
  • Can recruit each night.
  • If recruiting villager, villager becomes mason.
  • If recruiting mafia or killer, all masons die.
  • If recruiting cultist, cultist dies.
Image:Miller.png  Miller
  • When investigated by a sane cop, appears to be sided with the mafia.
  • When investigated by an insane cop, appears to be sided with the village.
  • When lynched, appears to be mafia.
  • When killed, appears to be miller.
Image:Mortician.png  Mortician
  • Can uncover the role of a dead player every night.
Image:NaiveCop.png  Naive Cop
  • Investigates one person every night.
  • Everyone will always appear innocent.
  • Upon death, will appear to be normal cop.
Image:Oracle.png  Oracle
  • Chooses one person each night
  • When the oracle dies, the chosen person's role will be revealed to all
Image:ParanoidCop.png Paranoid Cop
  • Investigates one person every night.
  • Everyone will always appear guilty.
  • Upon death, will appear to be normal cop
Image:Shrink.png  Shrink
  • Chooses one person at night.
  • That person cannot be converted that night.
  • Can choose to target self
Image:Tracker.png  Tracker
  • Chooses one person to follow every night.
  • Will know who that person visited that night
Image:Vigilante.png  Vigilante
  • A dirty cop who kills one person every night
Image:Villager.png  Villager
  • Wins if all Mafias are dead
Image:Watcher.png  Watcher
  • Chooses one person to watch every night.
  • Will know who visited that person that night.

Mafia Aligned Roles

Image:Disguiser.png  Disguiser
  • Picks one person each night.
  • If the picked person dies during that night, the disguiser will steal that person's identity.
  • The disguiser can only disguise once per game.
Image:Driver.png  Driver
  • Can choose two people at night.
  • Any actions done on those two people at night will be swapped.
  • Driver cannot drive another power role to a target not in their list.
  • You cannot swap someone with no one
Image:Framer.png  Framer
  • Frames one person every night.
  • For that night, the target will appear guilty to cops.
Image:Godfather.png  Godfather
  • Appears innocent to cops.
Image:Hooker.png  Hooker
  • Kisses one person every night.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Trackers will fail to track (if working alone).
  • Killers will not kill.
  • Bakers will not bake.
Image:Interceptor.png  Interceptor
  • Follows one person each night.
  • Kills only one of whoever visits the same person.
  • Anyone else who visits the same person finds out the identity of the interceptor
Image:Janitor.png  Janitor
  • Can choose one person at night.
  • If that person dies, only the janitor will know his/her role.
  • Can only clean up one body per game.
Image:Lawyer.png  Lawyer
  • Can choose one mafia every night.
  • That mafia will appear innocent if investigated.
Image:Mafia.png  Mafia
  • Kills a villager every night.
  • Wins if they outnumber villagers during the day
Image:Silencer.png  Silencer
  • Chooses one person every night.
  • The targeted cannot talk during day
Image:Spy.png  Spy
  • Can send anonymous messages to any role
Image:Stalker.png  Stalker
  • Chooses one person at night.
  • Will know that person's role in the morning.
Image:Traitor.png  Traitor
  • Does not participate in mafia meetings.
  • Appears as a villager to investigative roles.
  • Only wins if mafia wins.
Image:Witch.png  Witch
  • Places a curse on a person each night.
  • That person will die...
  • ... if visited by a person not sided with the mafia that night.
Image:Yakuza.png  Yakuza
  • Can sacrifice self to convert somebody to mafia.
  • Yakuza's converts are stronger than cultist's or mason's.


Third-Party Roles

Image:Amnesiac.png  Amnesiac
  • Can choose one person in the graveyard at night.
  • Becomes that person's role in the game
Image:Cultist.png  Cultist
  • Can choose someone at night to recruit into the cult.
  • Any cult member visited by mason at night will die.
  • If the cult leader is killed, all cult members will die.
  • Wins if cultists outnumber everyone during the day.
Image:Fool.png  Fool
  • Secretly wants to get lynched.
  • Can visit one person at night.
Image:Killer.png  Killer
  • Kills once every night.
  • Wins if last one standing
Image:Lyncher.png  Lyncher
  • Wins if an irritating townie is lynched.
Image:Politician.png  Politician
  • Vote counts twice during the day.
  • Every 2 days, randomly becomes village or mafia.
  • Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Image:Survivor.png  Survivor
  • Wins if living at the end of the game.
  • Can hide behind one person each night, but only if that person is at home.
  • Survivors who hide behind someone who is targetted to be killed will be in danger as well.
Image:Warlock.png  Warlock
  • Each night chooses one person.
  • If that person is lynched the next day, the warlock has predicted correctly.
  • The warlock wins if he/she predicts correctly two times.
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