Characters

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There are many characters to play as in EpicMafia. The role you are given at the start of a game is completely random.

Contents

Village Aligned Roles

Agent.png  Agent
  • Can send anonymous messages to any role not aligned with village.
Baker.png  Baker
  • Gives two pieces of bread each night.
  • If all bakers die, the town goes into famine.
  • During a famine, everyone will die in 1 days.
  • People will live a half a day longer for each piece of bread they have.
Blacksmith.png  Blacksmith
  • Gives a vest to one person each night.
  • That person will be able to survive one shot per vest.
Bodyguard.png  Bodyguard
  • Can choose to guard one person at night.
  • If somebody tries to kill that person...
    • 50% chance the bodyguard will kill the attacker.
    • 50% chance the bodyguard will die in place of the target
Bomb.png  Bomb
  • Anyone who kills him/her will be blown up.
  • Will not explode if lynched.
Bulletproof.png Bulletproof
  • Can survive one night kill
  • Can survive the Hunter's shot
  • This does not apply to lynching
Cop.png  Cop
  • Investigates one person every night
Deputy.png  Deputy
  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will not be revealed when the gun is shot.
  • Sided with the village.
Detective.png  Detective
  • Investigates one person at night.
  • Report shows the role of the investigated.
Doctor.png  Doctor
  • Protects one person from being killed every night.
Dreamer.png  Dreamer
  • Will have a dream each night.
  • The dream can tell a tale of 3 people, at least one of whom is mafia.
  • Alternatively, the dream can tell a tale of one person, who will be innocent.
  • Dreamer does not dream if visited at night.
Gallis.png  Gallis
  • Appears as a villager to self
  • Only needs one vote to be lynched
  • Won't be lynched with a majority vote
  • Other properties are the same as a villager
Granny.png  Granny
  • Also known as the paranoid gun owner!
  • Will shoot anyone who visits her during the night.
  • Cannot die during the night.
  • Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
  • When tracked, the report will show that the granny visited him/herself.
  • When tracked, anyone visiting the granny will also show as visiting him/herself
Gunsmith.png  Gunsmith
  • Can give one gun at night.
  • People who receive guns can shoot during the day.
  • People who shoot the guns have a 50% chance of staying anonymous.
  • People instantly die from the gunshot.
Hunter.png  Hunter
  • Shoots one person if ever lynched
Insane Cop.png  Insane Cop
  • Investigates one person every night.
  • Mafia will appear innocent.
  • Villagers will appear guilty.
  • Upon death, will appear to be normal cop
Jailer.png  Jailer
  • If no lynching, chooses one target at the end of the day.
  • The target will be jailed at night.
  • The target will be immune to night actions (except driving).
  • The target cannot do any action.
  • The jailer and the target can converse at night.
  • The target does not know who the jailer is.
  • The jailer can choose to kill the jailed person
Journalist.png  Journalist
  • Can pick a person every night.
  • Any system messages that person may have got are given to the Journalist as well.
Leader.png  Leader
  • If ever killed, votes will be anonymous for a day.
Lightkeeper.png  Lightkeeper
  • If killed, town will be engulfed in darkness during next day.
  • Players cannot see who is talking.
  • Players cannot see who voted whom.
Mason.png  Mason
  • Can recruit each night.
  • If recruiting villager, villager becomes mason.
  • If recruiting mafia or killer, all masons die.
  • If recruiting cultist, cultist dies.
Miller.png  Miller
  • When investigated by a sane cop, appears to be sided with the mafia.
  • When investigated by an insane cop, appears to be sided with the village.
  • When lynched, appears to be mafia.
  • When killed, appears to be miller.
Mortician.png  Mortician
  • Can uncover the role of a dead player every night.
NaiveCop.png  Naive Cop
  • Investigates one person every night.
  • Everyone will always appear innocent.
  • Upon death, will appear to be normal cop.
  • Appears as normal cop to self.
Oracle.png  Oracle
  • Chooses one person each night
  • When the oracle dies, the chosen person's role will be revealed to all
ParanoidCop.png  Paranoid Cop
  • Investigates one person every night.
  • Everyone will always appear guilty.
  • Upon death, will appear to be normal cop
Priest.png  Priest
  • Learns what roles visited him during the night.
  • Werewolves who visit are exorcised and die.
  • If were to be killed has 50% chance of...

... Changes mafias to traitors

... Changes village sided killers to villagers.

... Changes third party to survivors.

Samurai.png  Samurai
  • Will kill anyone who tries to convert him at night.
  • Can only kill 2 people.
  • Cannot be converted.
Sheriff.png  Sheriff
  • Carries one gun that can be shot during the day.
  • Gun cannot be stolen.
  • Identity will be revealed when the gun is shot.
Shrink.png  Shrink
  • Chooses one person at night.
  • That person cannot be converted that night.
  • Can choose to target self
  • Converts killer to villager.
  • Sided with the village.
Snoop.png  Snoop
  • Can choose to search a person's house at night.
  • Discovers what items they have at the start of day phase.
  • Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.
TownDrunk.png  Town Drunk
  • Makes one person drunk every night.
  • Hookers will fail to kiss.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Watchers will fail to watch (if working alone).
  • Trackers will fail to track (if working alone).
  • Mafias will fail to kill (if working alone).
  • Killers will not kill.
  • Framers will not frame.
  • Interceptors will not intercept.
  • Witch will not curse.
  • Yakuza will not convert.
  • Janitor will not clean up bodies.
  • Disguiser will not disguise.
  • Will not block fellow town drunks
Tracker.png  Tracker
  • Chooses one person to follow every night.
  • Will know who that person visited that night
Treestump.png  Treestump
  • Can choose to become a tree at night.
  • Once a tree, cannot be killed or converted.
  • Once a tree, they cannot vote.
Turncoat.png  Turncoat
  • If mafia tries to kill him/her, he/she will turn into a traitor.
  • Sided with the village.
Vigilante.png  Vigilante
  • A dirty cop(has no investigative abilities) who kills one person every night
Villager.png  Villager
  • Wins if all Mafias are dead
Virgin.png  Virgin
  • If lynched, no one in the town can be night-killed.
  • Becomes a villager if hooked.
Watcher.png  Watcher
  • Votes one person to watch every night.
  • Will know who visited that person that night.

Mafia Aligned Roles

Actress.png  Actress
  • During the night, the actress can pick a role.
  • If the actress happens to die she'll appear with the last chosen role.
Disguiser.png  Disguiser
  • Picks one person each night.
  • If the picked person dies during that night, the disguiser will steal that person's identity.
  • The disguiser can only disguise once per game.
Driver.png  Driver
  • Can choose two people at night.
  • Any actions done on those two people at night will be swapped.
  • Driver cannot drive another power role to a target not in their list.
  • You cannot swap someone with no one
Enforcer.png  Enforcer
  • Chooses one person at night.
  • Prevents a person from converting to another role when chosen.
  • Killer is converted to traitor.
Fiddler.png  Fiddler
  • Chooses one person every night.
  • That person is no longer able to hear the town discussion.
Forger.png  Forger
  • Visits one person every night.
  • He/she will learn of that person's written Will.
  • 50% chance of successfully substituting that person's Will with a forged copy.
  • Sided with the mafia.
Framer.png  Framer
  • Frames one person every night.
  • For that night, the target will appear guilty to cops.
Godfather.png  Godfather
  • Appears innocent to cops.
Hooker.png  Hooker
  • Kisses one person every night.
  • Vigilantes will fail to kill.
  • Doctors will fail to protect.
  • Bodyguards will fail to guard.
  • Fool will fail to visit.
  • Cop will fail to investigate (if working alone).
  • Masons will fail to recruit (if working alone).
  • Cults will fail to recruit (if working alone).
  • Trackers will fail to track (if working alone).
  • Killers will not kill.
  • Bakers will not bake.
Informant.png  Informant
  • Picks a person each night
  • Any system messages that person may have got are given to Informant as well.
Interceptor.png  Interceptor
  • Follows one person each night.
  • Kills only one of whoever visits the same person.
  • Anyone else who visits the same person finds out the identity of the interceptor
Interrogator.png  Interrogator
  • Does not attend meetings but can pick mafia (like silencer)
  • If town NLs, Interrogator can pick a player and capture him for the night.
  • Target cannot perform his night action and is immune to any other actions too.
  • Interrogator can talk to his target at night while remaining anonymous and appearing like a jailer.
  • Can kill his prisoners
Janitor.png  Janitor
  • Can choose one person at night.
  • If that person dies, only the janitor will know his/her role.
  • Can only clean up one body per game.
Lawyer.png  Lawyer
  • Can choose one mafia every night.
  • That mafia will appear innocent if investigated.
Lookout.png  Lookout
  • Votes one person to watch every night.
  • Will know who visited that person that night.
Mafia.png  Mafia
  • Kills a villager every night.
  • Wins if they outnumber villagers during the day
Ninja.png  Ninja
  • Does not get detected by watchers and trackers.
Paparazzi.png  Paparazzi
  • Chooses one person after being lynch,the chosen person's role will be revealed to all.
Quack.png  Quack
  • Does not participate in mafia meetings.
  • Can save somebody during the night.
Saboteur.png  Saboteur
  • Picks a person per night.
  • If that person has a gun, the gun is rigged.
  • A rigged gun will explode and kill the owner instead.
Scout.png  Scout
  • Chooses one person to follow every night.
  • Will know the people that person visited.
Silencer.png  Silencer
  • Chooses one person every night.
  • The targeted cannot talk during day
Sniper.png  Sniper
  • Has a gun, never revealed after taking the shot.
  • Does not attend mafia meetings.
Spy.png  Spy
  • Can send anonymous messages to any role
Stalker.png  Stalker
  • Chooses one person at night.
  • Will know that person's role in the morning.
Tailor.png  Tailor
  • The tailor gives a suit to one person each night.
  • If that player dies, the player's role will be revealed as whatever the suit is.
Thief.png  Thief
  • Chooses one person each
  • Steals an item from that player.
Traitor.png  Traitor
  • Does not participate in mafia meetings.
  • Appears as a villager to investigative roles.
  • Only wins if mafia wins.
Ventriloquist.png  Ventriloquist
  • Can disguise voice as someone in the meeting to somebody else.
Voodoo Lady.png  Voodoo Lady
  • Chooses one person each night.
  • Chooses one word each night.
  • The next day, if that person says the word, he/she will die.
Witch.png  Witch
  • Places a curse on a person each night.
  • That person will die...
  • ... if visited by a person not sided with the mafia that night.
Yakuza.png  Yakuza
  • Can sacrifice self to convert somebody to mafia.
  • Yakuza's converts are stronger than cultist's or mason's.

Third-Party Roles

Angel.png  Angel
  • Will become the guardian angel for one person in the game.
  • Can choose to save the person but will sacrificing him/herself if that person were to be targeted for a kill once a game at night or day.
  • Wins if person does not die.
Alien Icon.png  Alien
  • Chooses one human at night
  • The chosen human is probed
  • Wins if all living humans are probed
Amnesiac.png  Amnesiac
  • Can choose one person in the graveyard at night.
  • Becomes that person's role in the game
Creepy Girl.png  Creepy Girl
  • Has a doll she can give to someone else.
  • The doll is passed along each night by whoever has it. It can be stolen.
  • Creepy girl wins if she is alive and the person holding the original doll she passed along dies, by any means.
Cthulhu.png  Cthulhu
  • Anyone who visits the Cthulhu goes mad and speaks only gibberish during the day.
  • Madness can be cured by a shrink visit or being recruited to a cult.
  • Cthulhu dies if visited by masons.
  • Wins only if the cults win.
Cultist.png  Cultist
  • Can choose someone at night to recruit into the cult.
  • Any cult member visited by mason at night will die.
  • If the cult leader is killed, all cult members will die.
  • Wins if cultists outnumber everyone during the day.
Fool.png  Fool
  • Secretly wants to get lynched.
  • Can visit one person at night.
Killer.png  Killer
  • Kills once every night.
  • Wins if last one standing
Lyncher.png  Lyncher
  • Wins if an irritating townie is lynched.
Mastermind.png  Mastermind
  • If mastermind is in the game, mafia meetings are anonymous.
  • Mastermind wins if mafia wins and is still alive.
  • Mafia does not win if mastermind is alive.
Monk.png  Monk
  • Votes do not count during the day.
  • Can save one person each night.
  • Saved person is also unlynchable the next day.
  • Wins if he saves 2 people.
  • Wins if no one dies for 2 day and nights.
Politician.png  Politician
  • Vote counts twice during the day.
  • Every 2 days, randomly becomes village or mafia.
  • Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Prophet.png  Prophet
  • Picks an upcoming time during the night.
  • If the game ends at that time, prophet wins.
Survivor.png  Survivor
  • Wins if living at the end of the game.
  • Can hide behind one person each night, but only if that person is at home.
  • Survivors who hide behind someone who is targetted to be killed will be in danger as well.
Warlock.png  Warlock
  • Each night chooses one person.
  • If that person is lynched the next day, the warlock has predicted correctly.
  • The warlock wins if he/she predicts correctly two times.
Werewolf.png  Werewolf
  • Each night, attempts to match players with roles.
  • If matches correctly at night, werewolf devours that player and becomes invulnerable to day kills and lynches for one day.
  • If role is guessed wrong, werewolf will be revealed to the town.
  • Wins if Werewolves outnumber all parties.
Zombie.png  Zombie
  • Chooses one person to infect each night.
  • That person gets an infection that converts them to a zombie exactly one day later.
  • Doctors can cure infections and kill zombies by visiting them.
  • Immune to drunks, hookers, conversions, can be killed.
  • Survivors will be infected but will not become zombies.
  • Wins if everyone is either infected or zombified.
  • Sided with the zombies.

Host

Host.png  Host
  • Can pass on role to another user on any day/night.
  • Cannot die.
  • Games cannot be ranked with host.
  • If host exists, village meetings can have no whisper leaks.
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