Characters
From Epicmafia
There are many characters to play as in EpicMafia. The role you are given at the start of a game is completely random.
Village Aligned Roles
Agent
- Can send anonymous messages to any role not aligned with village.
Baker
- Gives two pieces of bread each night.
- If all bakers die, the town goes into famine.
- During a famine, everyone will die in 1 days.
- People will live a half a day longer for each piece of bread they have.
Blacksmith
- Gives a vest to one person each night.
- That person will be able to survive one shot per vest.
Bodyguard
- Can choose to guard one person at night.
- If somebody tries to kill that person...
- 50% chance the bodyguard will kill the attacker.
- 50% chance the bodyguard will die in place of the target
Bomb
- Anyone who kills him/her will be blown up.
- Will not explode if lynched.
Bulletproof
- Can survive one night kill
- Can survive the Hunter's shot
- This does not apply to lynching
Cop
- Investigates one person every night
Deputy
- Carries one gun that can be shot during the day.
- Gun cannot be stolen.
- Identity will not be revealed when the gun is shot.
- Sided with the village.
Detective
- Investigates one person at night.
- Report shows the role of the investigated.
Doctor
- Protects one person from being killed every night.
Dreamer
- Will have a dream each night.
- The dream can tell a tale of 3 people, at least one of whom is mafia.
- Alternatively, the dream can tell a tale of one person, who will be innocent.
- Dreamer does not dream if visited at night.
Gallis
- Appears as a villager to self
- Only needs one vote to be lynched
- Won't be lynched with a majority vote
- Other properties are the same as a villager
Granny
- Also known as the paranoid gun owner!
- Will shoot anyone who visits her during the night.
- Cannot die during the night.
- Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
- When tracked, the report will show that the granny visited him/herself.
- When tracked, anyone visiting the granny will also show as visiting him/herself
Gunsmith
- Can give one gun at night.
- People who receive guns can shoot during the day.
- People who shoot the guns have a 50% chance of staying anonymous.
- People instantly die from the gunshot.
Hunter
- Shoots one person if ever lynched
Insane Cop
- Investigates one person every night.
- Mafia will appear innocent.
- Villagers will appear guilty.
- Upon death, will appear to be normal cop
Jailer
- If no lynching, chooses one target at the end of the day.
- The target will be jailed at night.
- The target will be immune to night actions (except driving).
- The target cannot do any action.
- The jailer and the target can converse at night.
- The target does not know who the jailer is.
- The jailer can choose to kill the jailed person
Journalist
- Can pick a person every night.
- Any system messages that person may have got are given to the Journalist as well.
Leader
- If ever killed, votes will be anonymous for a day.
Lightkeeper
- If killed, town will be engulfed in darkness during next day.
- Players cannot see who is talking.
- Players cannot see who voted whom.
Mason
- Can recruit each night.
- If recruiting villager, villager becomes mason.
- If recruiting mafia or killer, all masons die.
- If recruiting cultist, cultist dies.
Miller
- When investigated by a sane cop, appears to be sided with the mafia.
- When investigated by an insane cop, appears to be sided with the village.
- When lynched, appears to be mafia.
- When killed, appears to be miller.
Mortician
- Can uncover the role of a dead player every night.
Naive Cop
- Investigates one person every night.
- Everyone will always appear innocent.
- Upon death, will appear to be normal cop.
- Appears as normal cop to self.
Oracle
- Chooses one person each night
- When the oracle dies, the chosen person's role will be revealed to all
Paranoid Cop
- Investigates one person every night.
- Everyone will always appear guilty.
- Upon death, will appear to be normal cop
Priest
- Learns what roles visited him during the night.
- Werewolves who visit are exorcised and die.
- If were to be killed has 50% chance of...
... Changes mafias to traitors
... Changes village sided killers to villagers.
... Changes third party to survivors.
Samurai
- Will kill anyone who tries to convert him at night.
- Can only kill 2 people.
- Cannot be converted.
Sheriff
- Carries one gun that can be shot during the day.
- Gun cannot be stolen.
- Identity will be revealed when the gun is shot.
Shrink
- Chooses one person at night.
- That person cannot be converted that night.
- Can choose to target self
- Converts killer to villager.
- Sided with the village.
Snoop
- Can choose to search a person's house at night.
- Discovers what items they have at the start of day phase.
- Can see bulletproof's vest and sheriff's, deputy's and sniper's guns.
Town Drunk
- Makes one person drunk every night.
- Hookers will fail to kiss.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Watchers will fail to watch (if working alone).
- Trackers will fail to track (if working alone).
- Mafias will fail to kill (if working alone).
- Killers will not kill.
- Framers will not frame.
- Interceptors will not intercept.
- Witch will not curse.
- Yakuza will not convert.
- Janitor will not clean up bodies.
- Disguiser will not disguise.
- Will not block fellow town drunks
Tracker
- Chooses one person to follow every night.
- Will know who that person visited that night
Treestump
- Can choose to become a tree at night.
- Once a tree, cannot be killed or converted.
- Once a tree, they cannot vote.
Turncoat
- If mafia tries to kill him/her, he/she will turn into a traitor.
- Sided with the village.
Vigilante
- A dirty cop(has no investigative abilities) who kills one person every night
Villager
- Wins if all Mafias are dead
Virgin
- If lynched, no one in the town can be night-killed.
- Becomes a villager if hooked.
Watcher
- Votes one person to watch every night.
- Will know who visited that person that night.
Mafia Aligned Roles
Actress
- During the night, the actress can pick a role.
- If the actress happens to die she'll appear with the last chosen role.
Disguiser
- Picks one person each night.
- If the picked person dies during that night, the disguiser will steal that person's identity.
- The disguiser can only disguise once per game.
Driver
- Can choose two people at night.
- Any actions done on those two people at night will be swapped.
- Driver cannot drive another power role to a target not in their list.
- You cannot swap someone with no one
Enforcer
- Chooses one person at night.
- Prevents a person from converting to another role when chosen.
- Killer is converted to traitor.
Fiddler
- Chooses one person every night.
- That person is no longer able to hear the town discussion.
Forger
- Visits one person every night.
- He/she will learn of that person's written Will.
- 50% chance of successfully substituting that person's Will with a forged copy.
- Sided with the mafia.
Framer
- Frames one person every night.
- For that night, the target will appear guilty to cops.
Godfather
- Appears innocent to cops.
Hooker
- Kisses one person every night.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Trackers will fail to track (if working alone).
- Killers will not kill.
- Bakers will not bake.
Informant
- Picks a person each night
- Any system messages that person may have got are given to Informant as well.
Interceptor
- Follows one person each night.
- Kills only one of whoever visits the same person.
- Anyone else who visits the same person finds out the identity of the interceptor
Interrogator
- Does not attend meetings but can pick mafia (like silencer)
- If town NLs, Interrogator can pick a player and capture him for the night.
- Target cannot perform his night action and is immune to any other actions too.
- Interrogator can talk to his target at night while remaining anonymous and appearing like a jailer.
- Can kill his prisoners
Janitor
- Can choose one person at night.
- If that person dies, only the janitor will know his/her role.
- Can only clean up one body per game.
Lawyer
- Can choose one mafia every night.
- That mafia will appear innocent if investigated.
Lookout
- Votes one person to watch every night.
- Will know who visited that person that night.
Mafia
- Kills a villager every night.
- Wins if they outnumber villagers during the day
Ninja
- Does not get detected by watchers and trackers.
Paparazzi
- Chooses one person after being lynch,the chosen person's role will be revealed to all.
Quack
- Does not participate in mafia meetings.
- Can save somebody during the night.
Saboteur
- Picks a person per night.
- If that person has a gun, the gun is rigged.
- A rigged gun will explode and kill the owner instead.
Scout
- Chooses one person to follow every night.
- Will know the people that person visited.
Silencer
- Chooses one person every night.
- The targeted cannot talk during day
Sniper
- Has a gun, never revealed after taking the shot.
- Does not attend mafia meetings.
Spy
- Can send anonymous messages to any role
Stalker
- Chooses one person at night.
- Will know that person's role in the morning.
Tailor
- The tailor gives a suit to one person each night.
- If that player dies, the player's role will be revealed as whatever the suit is.
Thief
- Chooses one person each
- Steals an item from that player.
Traitor
- Does not participate in mafia meetings.
- Appears as a villager to investigative roles.
- Only wins if mafia wins.
Ventriloquist
- Can disguise voice as someone in the meeting to somebody else.
Voodoo Lady
- Chooses one person each night.
- Chooses one word each night.
- The next day, if that person says the word, he/she will die.
Witch
- Places a curse on a person each night.
- That person will die...
- ... if visited by a person not sided with the mafia that night.
Yakuza
- Can sacrifice self to convert somebody to mafia.
- Yakuza's converts are stronger than cultist's or mason's.
Third-Party Roles
Angel
- Will become the guardian angel for one person in the game.
- Can choose to save the person but will sacrificing him/herself if that person were to be targeted for a kill once a game at night or day.
- Wins if person does not die.
Alien
- Chooses one human at night
- The chosen human is probed
- Wins if all living humans are probed
Amnesiac
- Can choose one person in the graveyard at night.
- Becomes that person's role in the game
Creepy Girl
- Has a doll she can give to someone else.
- The doll is passed along each night by whoever has it. It can be stolen.
- Creepy girl wins if she is alive and the person holding the original doll she passed along dies, by any means.
Cthulhu
- Anyone who visits the Cthulhu goes mad and speaks only gibberish during the day.
- Madness can be cured by a shrink visit or being recruited to a cult.
- Cthulhu dies if visited by masons.
- Wins only if the cults win.
Cultist
- Can choose someone at night to recruit into the cult.
- Any cult member visited by mason at night will die.
- If the cult leader is killed, all cult members will die.
- Wins if cultists outnumber everyone during the day.
Fool
- Secretly wants to get lynched.
- Can visit one person at night.
Killer
- Kills once every night.
- Wins if last one standing
Lyncher
- Wins if an irritating townie is lynched.
Mastermind
- If mastermind is in the game, mafia meetings are anonymous.
- Mastermind wins if mafia wins and is still alive.
- Mafia does not win if mastermind is alive.
Monk
- Votes do not count during the day.
- Can save one person each night.
- Saved person is also unlynchable the next day.
- Wins if he saves 2 people.
- Wins if no one dies for 2 day and nights.
Politician
- Vote counts twice during the day.
- Every 2 days, randomly becomes village or mafia.
- Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Prophet
- Picks an upcoming time during the night.
- If the game ends at that time, prophet wins.
Survivor
- Wins if living at the end of the game.
- Can hide behind one person each night, but only if that person is at home.
- Survivors who hide behind someone who is targetted to be killed will be in danger as well.
Warlock
- Each night chooses one person.
- If that person is lynched the next day, the warlock has predicted correctly.
- The warlock wins if he/she predicts correctly two times.
Werewolf
- Each night, attempts to match players with roles.
- If matches correctly at night, werewolf devours that player and becomes invulnerable to day kills and lynches for one day.
- If role is guessed wrong, werewolf will be revealed to the town.
- Wins if Werewolves outnumber all parties.
Zombie
- Chooses one person to infect each night.
- That person gets an infection that converts them to a zombie exactly one day later.
- Doctors can cure infections and kill zombies by visiting them.
- Immune to drunks, hookers, conversions, can be killed.
- Survivors will be infected but will not become zombies.
- Wins if everyone is either infected or zombified.
- Sided with the zombies.
Host
Host
- Can pass on role to another user on any day/night.
- Cannot die.
- Games cannot be ranked with host.
- If host exists, village meetings can have no whisper leaks.