Characters
From Epicmafia
There are many characters to play as in EpicMafia. The role you are given at the start of a game is completely random.
Village Aligned Roles
Agent
- Can send anonymous messages to any role not aligned with village.
Baker
- Gives a piece of bread to one person each night.
- If all bakers die, the town goes into famine.
- During a famine, everyone will die in 1 days.
- People will live a half a day longer for each piece of bread they have.
Bodyguard
- Can choose to guard one person at night.
- If somebody tries to kill that person...
- 50% chance the bodyguard will kill the attacker.
- 50% chance the bodyguard will die in place of the target
Bomb
- Anyone who kills him/her will be blown up.
- Will not explode if lynched.
Bulletproof
- Can survive one night kill
- Can survive the Hunter's shot
- This does not apply to lynching
Cop
- Investigates one person every night
Doctor
- Protects one person from being killed every night.
Drunk
- Makes one person drunk every night.
- Hookers will fail to kiss.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Watchers will fail to watch (if working alone).
- Trackers will fail to track (if working alone).
- Mafias will fail to kill (if working alone).
- Killers will not kill.
- Framers will not frame.
- Interceptors will not intercept.
- Witch will not curse.
- Yakuza will not convert.
- Janitor will not clean up bodies.
- Disguiser will not disguise.
- Will not block fellow town drunks
Gallis
- Appears as a villager to self
- Only needs one vote to be lynched
- Won't be lynched with a majority vote
- Other properties are the same as a villager
Granny
- Also known as the paranoid gun owner!
- Will shoot anyone who visits her during the night.
- Cannot die during the night.
- Can be converted, but will kill the converter (good for Yakuza, bad for Cultist).
- When tracked, the report will show that the granny visited him/herself.
- When tracked, anyone visiting the granny will also show as visiting him/herself
Hunter
- Shoots one person if ever lynched
Insane Cop
- Investigates one person every night.
- Mafia will appear innocent.
- Villagers will appear guilty.
- Upon death, will appear to be normal cop
Jailer
- If no lynching, chooses one target at the end of the day.
- The target will be jailed at night.
- The target will be immune to night actions (except driving).
- The target cannot do any action.
- The jailer and the target can converse at night.
- The target does not know who the jailer is.
Leader
- If ever killed, votes will be anonymous for a day.
Lightkeeper
- If killed, town will be engulfed in darkness during next day.
- Players cannot see who is talking.
- Players cannot see who voted whom.
Mason
- Can recruit each night.
- If recruiting villager, villager becomes mason.
- If recruiting mafia or killer, all masons die.
- If recruiting cultist, cultist dies.
Miller
- When investigated by a sane cop, appears to be sided with the mafia.
- When investigated by an insane cop, appears to be sided with the village.
- When lynched, appears to be mafia.
- When killed, appears to be miller.
Mortician
- Can uncover the role of a dead player every night.
Naive Cop
- Investigates one person every night.
- Everyone will always appear innocent.
- Upon death, will appear to be normal cop.
Oracle
- Chooses one person each night
- When the oracle dies, the chosen person's role will be revealed to all
Paranoid Cop
- Investigates one person every night.
- Everyone will always appear guilty.
- Upon death, will appear to be normal cop
Shrink
- Chooses one person at night.
- That person cannot be converted that night.
- Can choose to target self
Tracker
- Chooses one person to follow every night.
- Will know who that person visited that night
Vigilante
- A dirty cop who kills one person every night
Villager
- Wins if all Mafias are dead
Watcher
- Chooses one person to watch every night.
- Will know who visited that person that night.
Mafia Aligned Roles
Disguiser
- Picks one person each night.
- If the picked person dies during that night, the disguiser will steal that person's identity.
- The disguiser can only disguise once per game.
Driver
- Can choose two people at night.
- Any actions done on those two people at night will be swapped.
- Driver cannot drive another power role to a target not in their list.
- You cannot swap someone with no one
Framer
- Frames one person every night.
- For that night, the target will appear guilty to cops.
Godfather
- Appears innocent to cops.
Hooker
- Kisses one person every night.
- Vigilantes will fail to kill.
- Doctors will fail to protect.
- Bodyguards will fail to guard.
- Fool will fail to visit.
- Cop will fail to investigate (if working alone).
- Masons will fail to recruit (if working alone).
- Cults will fail to recruit (if working alone).
- Trackers will fail to track (if working alone).
- Killers will not kill.
- Bakers will not bake.
Interceptor
- Follows one person each night.
- Kills only one of whoever visits the same person.
- Anyone else who visits the same person finds out the identity of the interceptor
Janitor
- Can choose one person at night.
- If that person dies, only the janitor will know his/her role.
- Can only clean up one body per game.
Lawyer
- Can choose one mafia every night.
- That mafia will appear innocent if investigated.
Mafia
- Kills a villager every night.
- Wins if they outnumber villagers during the day
Silencer
- Chooses one person every night.
- The targeted cannot talk during day
Spy
- Can send anonymous messages to any role
Stalker
- Chooses one person at night.
- Will know that person's role in the morning.
Traitor
- Does not participate in mafia meetings.
- Appears as a villager to investigative roles.
- Only wins if mafia wins.
Witch
- Places a curse on a person each night.
- That person will die...
- ... if visited by a person not sided with the mafia that night.
Yakuza
- Can sacrifice self to convert somebody to mafia.
- Yakuza's converts are stronger than cultist's or mason's.
Third-Party Roles
Amnesiac
- Can choose one person in the graveyard at night.
- Becomes that person's role in the game
Cultist
- Can choose someone at night to recruit into the cult.
- Any cult member visited by mason at night will die.
- If the cult leader is killed, all cult members will die.
- Wins if cultists outnumber everyone during the day.
Fool
- Secretly wants to get lynched.
- Can visit one person at night.
Killer
- Kills once every night.
- Wins if last one standing
Lyncher
- Wins if an irritating townie is lynched.
Politician
- Vote counts twice during the day.
- Every 2 days, randomly becomes village or mafia.
- Each change is independent, so politicians have an equal chance of remaining sided with their current alignment and of changing sides
Survivor
- Wins if living at the end of the game.
- Can hide behind one person each night, but only if that person is at home.
- Survivors who hide behind someone who is targetted to be killed will be in danger as well.
Warlock
- Each night chooses one person.
- If that person is lynched the next day, the warlock has predicted correctly.
- The warlock wins if he/she predicts correctly two times.
