Bulletproof

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Bulletproof
Bulletproof.png 
Alignment
Village
Night Visiting Role
No
Abilities
  • Can survive one night kill
  • Can survive the Hunter's shot
  • This does not apply to lynching

Abilities

  • Can survive one shot or kill attempt from any role, including the Hunter and Gunsmith
    • Will die the next time he is shot
  • If double hit (shot by two roles in one night phase, such as Killer and Mafia), the BP will die
  • If converted to mafia, bulletproof keeps his vest.

Other Info

Bulletproof/OtherInfo

Strategies and Tactics

Playing as Bulletproof

  • Generally, claim when you get hit. The Mafia already knows you were hit, so you should inform the town as well.
    • Exceptions:
      • It may not be good to claim hit when Yakuzas are still alive, since they may target you in later nights. (you are semi-cleared when you claim hit)
      • If there's a Doctor in the game, you can try to make the Mafia think that he protected you (if you claim hit, the Mafia will probably kill you on a later day)
  • Bulletproofs may allow random lynches on some normal mylo situations. For example, 3 unhit Bulletproofs and a Mafia. Usually, it would be mylo, but since everyone is unhit, it would go down to one hit Bulletproof, one unhit Bulletproof and a Mafia, should the Mafia choose to kill (Be careful! They might kill no one and claim they were hit!)
  • In setups with Vigilantes, the two roles can sometimes clear each other, depending on the other roles in the game.
  • A change from older versions of EM - Yak'd BP's now keep their vest, therefor you cannot clear a BP by having the hunter shoot.

Playing against Bulletproof

  • Thief can steal BP's vest.

History

Bulletproof/History

System Messages

When a Bulletproof has been hit, this message is shown to him on the next day (or on the night following a Hunter shot):

A bullet hits your vest! You cannot survive another hit!

Notes

  • This Role is often referred to as "BP".

Bugs

AddBugReport.png




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