Agent

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Agent
Agent.png 
Alignment
Village
Night Visiting Role
No
Abilities
  • Can send anonymous messages to any role not aligned with village.

Abilities

  • Can send anonymous messages to Mafia-sided and third-party roles
    • These messages are not considered whispers and thus cannot leak.
  • While the Agent can choose to contact all possible roles that are not sided with the village in the game, they do not know if those given roles is still alive if dead peoples' roles have not have been revealed.
  • If multiples of one role is present in a game, any messages the Agent sends will be received by all of them.
  • Note: Try not to spam another person in an effort to find out their identity. This is not a tolerable strategy and you will most probably be receive negative karma if caught using it.

Other Info

Agent/OtherInfo

Strategies and Tactics

Playing As the Agent

  • If there is a Spy, send messages to the Fool, Traitor, Killer, Warlock, or anyone else that can joint-win with the Mafia or even help them in killing villagers. Pretend to be the Spy when sending messages to these players. Be convincing and try to trick them into signaling you their identity. Tell them to say a certain word, etc. in the main chat so you can identify them. Then, tell the village what you found!
  • You can also help confirm the identity of third party roles that are not always antitown, such as the Survivor, using the same signal method as above.
  • Try not to send too many messages by contact because the mafia will be able to notice you lurking and not speaking. This may make it obvious to them you are the Agent.
  • Being an Agent in certain setups provides a unique opportunity for for joint-wins. If the Cult is one conversion away from winning, or if a Yakuza is still alive, contact them and offer your vote in return for a winning conversion. Make sure they know who you are though and remember, they can backstab you pretty easily. You can also use this same strategy to find out all the mafia/cult and then proceed to out them all to the town!
  • Having a quick conversation with the Spy can provide clues to his identity. If you receive a message immediately before or after someone talks, it is unlikely they are the Spy.

Playing Against the Agent

  • As the Fool, Traitor, Killer or any other third party role that the town would want to lynch, be wary of responding to anonymous messages. It may be the Agent trying to convince you they are the Spy, so be careful, and don't signal your identity unless you are absolutely sure who is contacting you.
  • If receiving messages, try to key in on who speaks immediately before or after it. You may be able to narrow down who the Agent is so you can then kill them and give the Spy the sole ability to contact third party roles.

History

  • Originally the Agent was able to see every whisper in the game. It was proposed to balance out Spy's unbalancing the mafia. When the Agent was created, all setups were still required to have whispers in them. Both roles were retooled at some point to remove this feature.

System Messages

Agent/SystemMessage

Notes

Agent/Notes

Bugs

AddBugReport.png
  • If agent is in a game with spy and other mafia or killer, if spy dies, the Contact button disappears and agent is left unable to contact. {screenshot) }}
  • Began the game with no option to Contact (screenshot)
  • All messages Spy send out go to the Agent, all messages Agent sends out goes to the Spy (along with the role it was sent to.)




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